Mood-Based Social Matching via Segmentation

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Solution Overview

Problem

Existing social networking apps often connect users based on location alone, leading to mismatches in objectives and interests.

Innovation Solution

A social networking platform that allows users to indicate their mood, applying grouping criteria to match compatible users within a geographic distance, enabling more targeted connections and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users are connected based on location alone, then the system is simple to operate, but the connection quality deteriorates due to mismatched objectives and interests

Engineering Contradiction:
Improveease of connectionVSAvoidconnection quality
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The connection criteria are segmented into multiple independent dimensions: location-based criteria and mood-based criteria. The system first filters users based on location proximity, then further segments the results by mood compatibility. This segmentation allows the system to maintain ease of operation while improving connection quality through multi-factor matching.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes the matching parameters from solely location-based to include mood-based parameters as well. By introducing mood as an additional parameter for user matching, the system improves connection quality without significantly complicating the user experience, as mood indication is presented as an optional profile attribute.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If multiple grouping criteria are applied to match users, then connection quality improves, but system complexity increases

Engineering Contradiction:
Improveconnection qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The complex matching process is segmented into distinct sequential steps: (1) retrieve users within geographic distance, (2) filter by mood compatibility, (3) generate eligible group. This segmentation allows the system to handle multiple criteria systematically while keeping the implementation modular and manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary filtering by location before applying mood-based filtering. This preliminary action reduces the number of records that need to be processed for mood matching, thereby reducing the computational complexity and making the system more scalable.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If users are matched based on mood compatibility, then interaction success rate improves, but the system requires additional data collection

Engineering Contradiction:
Improveinteraction success rateVSAvoiddata collection requirement
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system collects mood information as self-provided profile data from users voluntarily inputting their current mood state. This self-service approach allows the system to gain mood-based matching capability without requiring complex external data collection mechanisms, thereby improving interaction success rate while minimizing additional data collection burden.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240289896A1System and method for dynamically facilitating social platform interaction
Publication Date: 2024.08.29 VENCHUR AVE INC
  • US20240289896A1 patent drawing
  • US20240289896A1 patent drawing
  • US20240289896A1 patent drawing

AI summary

A system and method for a social networking platform is described herein. The method includes the selection of a mood by a first user, and providing the first user with compatible users based on the mood. The provided compatible users may be chosen based on their respective mood. The first user may send an offer to one of the compatible users, and that compatible user may then accept, decline, or decline that offer. The offer may be a question such as whether a user would like to meet somewhere, whether a user would like to chat, or whether a user would like to play a game.