Moral-Attribute Board Game With Dynamic Quest Progression

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Solution Overview

Problem

Conventional board games have static storylines and limited decision-making options, leading to repetitive gameplay and lack of challenge, with character type and morality not influencing game outcomes.

Innovation Solution

A board game with an evolving storyline and dynamic decision-making, where players' character type and morality affect gameplay, allowing for varied strategies and multiple outcomes through a game board, cards, and character interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a board game has a static background or storyline, then the game rules and structure can be simple and easy to follow, but the gameplay becomes repetitive and lacks challenge

Engineering Contradiction:
Improveease of following game rulesVSAvoidgameplay variety
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic storyline system where the game background and narrative evolve based on player actions and choices. Lore cards are revealed progressively, and the storyline adapts to player decisions, transforming the static game board into a living narrative that responds to gameplay, thereby increasing versatility without complicating basic operations

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the narrative state parameters of the game based on player actions. Different player choices trigger different storyline developments, character fates, and game outcomes. This parameter-based narrative system allows the same game structure to produce varied gameplay experiences, resolving the contradiction between simple rules and diverse gameplay

Inventive Principle:
Principle #35Parameter changes

2Stability of the object's composition

If a board game has a pre-determined storyline, then the game structure remains consistent across playthroughs, but player strategies become repetitive and entertainment value decreases

Engineering Contradiction:
Improvegame structure consistencyVSAvoidstrategy variety
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent creates a dynamic narrative structure where the storyline evolves based on player choices while maintaining consistent game mechanics. Lore cards and narrative elements are revealed progressively, allowing the story to adapt to different player strategies and decisions, thereby preserving structure consistency while enabling strategy variety

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback loops where player actions influence the storyline, which in turn affects future gameplay options and outcomes. The narrative responds to player decisions, creating a feedback system that encourages diverse strategies while maintaining structural consistency through the underlying game rules

Inventive Principle:
Principle #23Feedback

3Productivity

If player decisions are based on limited choices (e.g., move forward or backward), then the decision-making process is simple and quick, but the number of potential outcomes is minimal

Engineering Contradiction:
Improvedecision-making speedVSAvoidoutcome variety
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent adds a narrative dimension to player decisions beyond simple movement choices. Players make moral and strategic decisions that affect the storyline, character relationships, and game outcomes. This additional dimension of decision-making increases outcome variety while maintaining quick gameplay through structured choice mechanisms

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Device complexity

If character type and morality do not affect game outcomes, then the game mechanics remain simple and focused on strategy, but player engagement and immersion are reduced

Engineering Contradiction:
Improvegame mechanics simplicityVSAvoidcharacter influence on outcomes
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements local quality by making character attributes and moral choices relevant to specific narrative branches and game outcomes. Different character types and moral alignments unlock different storyline possibilities and affect specific game events, integrating character influence into the core mechanics without overwhelming complexity

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20260048320A1Sword of myth board game
Publication Date: 2026.02.19 ROBBINS ROBERT S
  • US20260048320A1 patent drawing
  • US20260048320A1 patent drawing
  • US20260048320A1 patent drawing

AI summary

A method for playing a board game and a computer-implemented version of the game are disclosed. The game features a dynamic quest environment represented on a game board or virtual map, where players control characters with evolving moral attributes. Players navigate the map, engage in encounters, recruit companions, and make moral decisions that influence gameplay options, alliances, and victory conditions. The game includes lore and action cards, status cards reflecting moral alignment, and conflict resolution influenced by character attributes and follower abilities. The computer-implemented method facilitates multiplayer interactions, automated conflict resolution, dynamic narrative progression, and real-time updates of character status and resources. Player decisions trigger branching storylines, shifting alliances, and resource changes, with moral status affecting eligibility for specific objectives and victory conditions.