Functional Mosaic Terrain Tiles With Typed Junction Linking

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Solution Overview

Problem

Existing technologies do not allow ordinary users to create complex functional terrains without extensive programming or coding knowledge, as they lack the ability to define interactive junctions between tiles.

Innovation Solution

Functional junctional mosaic (FJM) terrain tiles with typed inputs and outputs that enable users to connect tiles without programming, allowing the creation of interactive mosaic terrains by matching typed inputs and outputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If modular programming principles are applied to create functional terrain tiles, then the terrain can be divided into reusable modules, but linking two tiles together becomes complex requiring programming knowledge

Engineering Contradiction:
Improvereusability of terrain tilesVSAvoidcomplexity of linking tiles
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The terrain is divided into discrete modular tiles that can be independently created, stored, and reused. Each tile represents a functional module with specific terrain characteristics and behaviors, allowing the complex terrain system to be broken down into manageable, reusable components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A database serves as an intermediary layer between tiles and users/programs. Instead of directly linking tiles through complex programming, the database stores tile definitions and handles the connections automatically, simplifying the interface and reducing the complexity of tile linkage operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If existing terrain tile systems are used, then simple visual terrain can be created, but complex functional terrains cannot be created without extensive programming knowledge

Engineering Contradiction:
Improveease of creating visual terrainVSAvoidability to create complex functional terrain
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

Tile definitions, including their visual appearance and functional behaviors, are pre-configured and stored in a database before use. This preliminary setup allows users to later create complex functional terrains by simply selecting and connecting pre-defined tiles without needing to program their functionality from scratch.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The terrain tile system is designed to be multi-functional, where tiles can serve both visual representation purposes and complex functional purposes. The same tile infrastructure supports everything from simple visual terrain to complex interactive functional terrains, eliminating the need for separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Shape

If Minecraft-style block building is used, then physical form terrain can be created, but functional junctions between tiles cannot be defined

Engineering Contradiction:
Improvephysical form of terrainVSAvoidfunctional behavior of terrain
Core Design Contradiction:
ShapeVSAdaptability or versatility

Solution Approach 1:

The system embeds multiple layers of functionality within tiles. Each tile contains not only visual shape information but also nested functional definitions, junction specifications, and behavior rules. This nested structure allows physical form and functional behavior to be integrated within the same tile object.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The system transitions from purely geometric parameters (shape, position) to include functional parameters (behavior, junction types, interactions). By changing the parameter set that defines a tile from just physical attributes to include functional attributes, the system enables both physical form creation and functional behavior definition.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12511802B1Functional junctional mosaic terrains
Publication Date: 2025.12.30 SCHWAIGER JIM
  • US12511802B1 patent drawing
  • US12511802B1 patent drawing
  • US12511802B1 patent drawing

AI summary

A mosaic terrain for computer applications, websites and games is provided, composed of functional junctional mosaic terrain tiles with functional junctions. Functional junctions allow tiles to be placed and connected by users without programming or coding, and combining the function of the tiles through their junctions allows complex operations to be constructed. This facilitates an interactive, functional terrain to be designed by users with minimal traditional programming or coding knowledge.