Motion-to-Analog Stick Signal Conversion for Controller Compatibility

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Solution Overview

Problem

Game software often lacks support for input signals from dedicated controllers like gun controllers, limiting user interaction and immersion in games not specifically designed for these devices.

Innovation Solution

An information processing device with a conversion processing unit that converts detection values from a dedicated controller's motion into an analog stick signal, allowing the device to provide a compatible operation signal to game software, enabling intuitive operation and immersion similar to general-purpose game controllers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If game software is configured to process only general-purpose game controller signals, then software compatibility and reliability are improved, but adaptability to dedicated controllers deteriorates

Engineering Contradiction:
Improvesoftware compatibilityVSAvoidcontroller compatibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a signal conversion unit as an intermediary component that translates dedicated controller signals into general-purpose controller signals. This mediator enables communication between incompatible systems without requiring changes to the existing game software, thus maintaining reliability while achieving adaptability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The conversion unit changes the parameter format of control signals from dedicated controller protocols to standard game controller protocols. By transforming signal parameters including button press data, analog stick positions, and trigger states into universally recognized formats, the system achieves broad compatibility.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a conversion processing unit is added to enable dedicated controller support, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvecontroller compatibilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The conversion processing unit is designed with multi-functionality to handle various types of dedicated controllers (gun controllers, dance controllers, etc.) through a single unified interface. By implementing universal signal reception and conversion capabilities, the system avoids the need for separate conversion modules for each controller type, thereby limiting the increase in complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If motion sensor data is converted into analog stick signals, then ease of operation is improved, but measurement precision requirements increase

Engineering Contradiction:
Improveuser interactionVSAvoidmotion detection accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The conversion unit implements feedback mechanisms that continuously monitor the relationship between motion sensor inputs and generated analog stick signals. By adjusting conversion parameters based on detected motion patterns and user behavior, the system optimizes the mapping relationship to maintain precision while preserving intuitive operation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11065535B2Information processing device, signal conversion method and program
Publication Date: 2021.07.20 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11065535B2 patent drawing
  • US11065535B2 patent drawing
  • US11065535B2 patent drawing

AI summary

Disclosed herein is an information processing device that provides an operation signal of an analog stick to a game, including: a conversion processing unit configured to convert a detection value obtained by detection of a movement of a controller into an analog stick signal; and an output processing unit configured to provide the analog stick signal obtained by the conversion to the game. The conversion processing unit includes a first calculation unit configured to calculate a first signal from a detected angular velocity, a second calculation unit configured to calculate a second signal according to a deviation amount between a direction in which the controller is directed and a reference direction, an addition unit configured to add the first signal and the second signal to generate a motion operation signal, and an analog stick signal generation unit configured to generate an analog stick signal from the motion operation signal.