Real-Time Motion Animation Editing for Robot Training Feedback

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Solution Overview

Problem

Current physics simulation platforms for robot training result in poor and inefficient training due to unexpected actions, requiring re-execution of the entire process, leading to high computation time and cost.

Innovation Solution

A system and method for real-time animation interactive editing that includes a physics simulation platform and an animation processing device with an editing and comparison circuit to analyze and edit motion animations based on real-time simulation results, allowing for immediate adjustments without restarting the entire training process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If motion capture or manual editing is used to obtain motion animations for robot training, then the robot can be trained to achieve target motions, but the training results cannot be known until the whole training process is completed, leading to high computation time and cost when re-execution is needed

Engineering Contradiction:
Improvetraining result qualityVSAvoidcomputation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements real-time feedback by comparing simulation results with motion animations during the training process. The comparison processing circuit continuously monitors simulation outcomes and provides feedback to the animation editing circuit, enabling immediate detection of wrong or unexpected actions without waiting for the entire training process to complete. This feedback mechanism allows for real-time adjustment of motion animations, significantly reducing the time and cost associated with re-execution when training results are poor.

Inventive Principle:
Principle #23Feedback

2Manufacturing precision

If the entire simulation and training process is re-executed when training results are poor, then the training can be restarted with corrected animations, but the computation time and cost increase significantly

Engineering Contradiction:
Improvetraining accuracyVSAvoidtraining efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the training process into smaller, manageable units by comparing and editing individual motion animation segments rather than re-executing the entire training process. The animation editing circuit processes and corrects specific portions of motion animations based on real-time comparison results, allowing for targeted adjustments that maintain training accuracy while significantly improving training efficiency by avoiding unnecessary re-execution of the complete simulation and training pipeline.

Inventive Principle:
Principle #1Segmentation

3Loss of time

If real-time comparison and editing of motion animations is implemented, then computation time is reduced by avoiding re-execution, but the system complexity increases with additional processing circuits

Engineering Contradiction:
Improvecomputation timeVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent merges the comparison and editing functions into an integrated animation processing device that works in conjunction with the physics simulation platform. The comparison processing circuit and animation editing circuit are combined in a coordinated system where the comparison results directly guide the animation editing, reducing the need for separate, independent processing systems. This merged architecture achieves real-time computation time reduction while managing system complexity through functional integration rather than adding entirely separate complex subsystems.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12558788B2System and method for real-time animation interactive editing
Publication Date: 2026.02.24 INVENTEC PUDONG TECH CORPOARTION
  • US12558788B2 patent drawing
  • US12558788B2 patent drawing
  • US12558788B2 patent drawing

AI summary

A system for real-time animation interactive editing is provided. The system for real-time animation interactive editing includes a physics simulation platform and an animation processing device. The animation processing device includes an animation editing circuit and a comparison processing circuit. The animation editing circuit is configured to obtain a motion animation associated with a robot and provide the motion animation to the physics simulation platform, such that the physics simulation platform performs a simulation processing based on the motion animation to generate a simulation result. The comparison processing circuit is configured to real-time obtain the simulation result generated by the physics simulation platform, and compare the simulation result with the motion animation to generate a comparison result. The animation editing circuit is configured to edit the motion animation according to the comparison result to generate an edited motion animation and provide the edited motion animation to the physics simulation platform.