Motion-Sensing Ball Feedback Using Acceleration-Triggered Signaling

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing toys and ball games lack innovative features to enhance amusement, education, and user experience while maintaining a conventional look and feel, and there is a need for a cost-effective, reliable, and easy-to-manufacture solution that adds educational value and stimulus.

Innovation Solution

A motion-sensing device housed in a spherical enclosure with an accelerometer, annunciator, and controller, powered by a rechargeable battery or kinetic energy conversion, which provides visual or audible feedback based on motion, using piezoelectric, piezoresistive, or MEMS sensors, and can include features like smoke generation, random signal generation, and multiple states of activation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If motion-sensing components and electronic annunciators are integrated into a ball-shaped device, then user engagement and educational value are enhanced, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple functional components (accelerometer, controller, annunciator, power source) into a single integrated ball-shaped device. The accelerometer senses motion, the controller processes signals, and the annunciator provides visual/audible feedback, all merged within one enclosure to create an interactive educational toy that maintains the simple appearance of a conventional ball while providing complex interactive functionality.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The ball-shaped device serves multiple functions: it acts as a conventional play ball, a motion-sensing device, an educational tool, and an interactive toy. The device can detect various types of motion (throwing, catching, bouncing) and provide different types of feedback (visual LEDs, audible signals), making it versatile enough to engage users in multiple ways while maintaining a single unified structure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple sensing and signaling components are integrated into the device, then functional versatility is improved, but ease of manufacture deteriorates

Engineering Contradiction:
Improvefunctional versatilityVSAvoidease of manufacture
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The device is divided into distinct functional modules: the accelerometer module for motion sensing, the controller module for signal processing, the annunciator module for output, and the power source module. This segmentation allows each component to be independently selected, tested, and manufactured, then assembled into the final ball-shaped device, improving ease of manufacture while maintaining functional versatility.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If the device includes power-consuming components like accelerometers and annunciators, then interactive functionality is improved, but energy consumption increases

Engineering Contradiction:
Improveinteractive functionalityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The accelerometer is configured to sense motion events periodically rather than continuously, and the annunciator provides feedback in periodic bursts corresponding to detected motion events. This periodic operation mode allows the device to maintain interactive functionality while consuming energy only when needed, significantly reducing overall power consumption compared to continuous operation.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device enhances user engagement by providing interactive and educational experiences through motion-based feedback, maintaining a conventional appearance and being cost-effective and easy to manufacture, while offering versatility and robustness.

Implementation Method 1

using piezoelectric, piezoresistive, or MEMS sensors

Methodology Applied
Scientific EffectPiezoelectric effect: Piezoelectric Effect

Implementation Method 2

using piezoelectric, piezoresistive, or MEMS sensors

Methodology Applied
Scientific EffectPiezoresistive effect: Piezoresistive Effect

Implementation Method 3

A power source is included that may power the electrical components such as the accelerometer, the annunciator, the controller and any other power-consuming components

Methodology Applied
Scientific EffectKinetic energy conversion: Electromagnetic Induction

Data Source

PatentUS12095277B2Device for displaying in response to a sensed motion
Publication Date: 2024.09.17 MAY PATENTS LTD
  • US12095277B2 patent drawing
  • US12095277B2 patent drawing
  • US12095277B2 patent drawing

AI summary

A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.