Motion-Based Design System for Mechanical Objects

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Solution Overview

Problem

Conventional design technology for mechanical objects is expertise-intensive and iterative, limiting complexity and creative freedom, as it relies on trial and error, making it costly and time-consuming to produce mechanical objects with sophisticated movements.

Innovation Solution

A motion-based computational design system that allows non-expert users to design mechanical objects with complex movements by using a design engine that maps and tunes mechanical sub-assemblies to replicate target motion curves, enabling the production of mechanical objects with a wide range of movements through an interactive and intuitive process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional trial-and-error design methods are used with expert designers, then design quality and expertise can be maintained, but the design process becomes time-consuming and costly

Engineering Contradiction:
Improvedesign qualityVSAvoiddesign time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary computational analysis and simulation before physical prototyping. The computational design system evaluates multiple design iterations virtually, identifying optimal configurations before manufacturing, thus reducing actual design time while maintaining quality through pre-validation of design concepts

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates virtual copies and digital twins of mechanical designs for testing and validation. By working with digital representations rather than physical prototypes, the system enables rapid iteration and evaluation of design alternatives without the time and cost of physical manufacturing cycles

Inventive Principle:
Principle #26Copying

2Reliability

If conventional iterative design processes are used for complex mechanical designs, then design thoroughness can be ensured, but iteration times increase significantly

Engineering Contradiction:
Improvedesign thoroughnessVSAvoiditeration speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system replaces manual mechanical design iteration with automated computational design algorithms. The computational engine automatically generates, evaluates, and refines design configurations through simulation and optimization algorithms, maintaining design thoroughness while dramatically increasing iteration speed by eliminating manual review cycles

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system implements automated feedback loops where simulation results directly inform design modifications. The computational design system continuously monitors performance metrics from virtual testing and automatically adjusts design parameters to improve performance, enabling rapid convergence to optimal designs without manual intervention at each step

Inventive Principle:
Principle #23Feedback

3Manufacturing precision

If expert designers are required for mechanical object design, then design expertise and quality can be maintained, but costs increase

Engineering Contradiction:
Improvedesign expertiseVSAvoiddesign cost
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The computational design system performs self-directed design optimization without requiring constant expert intervention. The automated algorithms independently evaluate design alternatives, perform computational simulations, and refine configurations based on performance criteria, reducing dependency on expensive expert designers while maintaining design quality through algorithmic optimization

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system substitutes human expert knowledge with computational algorithms and databases of design patterns. By encoding expert knowledge into the computational engine and using data-driven optimization, the system maintains design quality while eliminating the need for expensive human expertise for every design iteration

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Ease of manufacture

If mechanical objects are limited in complexity to reduce design costs, then production costs decrease, but the range of possible movements and creative freedom are constrained

Engineering Contradiction:
Improveproduction costVSAvoidrange of movements
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system divides complex mechanical designs into modular sub-assemblies that can be independently optimized and simulated. By segmenting the design into manageable components, the computational system can evaluate complex movement sequences through composition of simpler elemental motions, enabling sophisticated overall behavior while keeping individual component complexity and cost manageable

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9589097B2Motion-based design of mechanical objects
Publication Date: 2017.03.07 DISNEY ENTERPRISES INC
  • US9589097B2 patent drawing
  • US9589097B2 patent drawing
  • US9589097B2 patent drawing

AI summary

There is provided a motion-based design system and a method for use in producing a motion-based design of a mechanical object. In one implementation, such a method includes identifying a motion curve associated with a movement by an articulated structure corresponding to the mechanical object, and mapping the motion curve to a mechanical sub-assembly. The mapping is performed based on a previously characterized trajectory of the mechanical sub-assembly and the similarity of that trajectory to the motion curve. The method also includes utilizing the first mechanical sub-assembly to substantially replicate the motion curve.