Motion Blur Simulation via Frame Alignment and Blending

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Solution Overview

Problem

Capturing panning images with motion blur requires precise control over camera movement and exposure time, making it difficult for photographers to achieve the desired effect without steady hands or specialized equipment.

Innovation Solution

A device and method that receive multiple frames, identify and track an object of interest, align the frames to simulate motion blur, and generate a final frame by blending the aligned frames, allowing for user-selectable motion blur simulation without the need for manual panning or long exposure times.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If a photographer uses manual panning technique to capture motion blur, then the object can be sharp while background is blurry, but it requires precise camera control and steady hands which increases operation difficulty

Engineering Contradiction:
Improvesharpness of objectVSAvoidcamera control difficulty
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent replaces manual mechanical camera panning with an automated computational system. The processor automatically aligns multiple frames by detecting object position across frames and applying digital transformations, eliminating the need for manual camera tracking while achieving the same sharp object with blurred background effect

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent creates multiple copies of the scene at different time points (multiple frames) and processes them computationally. By capturing several frames and digitally aligning them, the system reproduces the motion blur effect without requiring the photographer to manually track the moving object through panning

Inventive Principle:
Principle #26Copying

2Manufacturing precision

If a photographer reduces shutter speed to capture motion blur, then motion blur effect is achieved, but exposure time becomes difficult to determine and control

Engineering Contradiction:
Improvemotion blur effectVSAvoidexposure time determination
Core Design Contradiction:
Manufacturing precisionVSMeasurement precision

Solution Approach 1:

The patent performs preliminary actions by capturing multiple frames at standard shutter speeds before processing. Instead of attempting to determine the correct long exposure time, the system pre-captures several shorter exposure frames and combines them computationally to achieve the equivalent motion blur effect of a long exposure

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If frame interpolation is used to generate additional frames, then the quality of motion blur simulation is improved, but the processing time and computational complexity increase

Engineering Contradiction:
Improvequality of motion blurVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent applies partial action by offering users a choice of processing modes. Frame interpolation can be selectively applied to generate additional frames for higher quality motion blur, or users can process only the originally captured frames for faster results. This allows balancing quality requirements against time constraints

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10600157B2Motion blur simulation
Publication Date: 2020.03.24 QUALCOMM INC
  • US10600157B2 patent drawing
  • US10600157B2 patent drawing
  • US10600157B2 patent drawing

AI summary

Methods, devices, and systems for simulating motion blur are disclosed. In some aspects, a device includes a memory and one or more processors coupled to the memory. The one or more processors may be configured to receive a plurality of frames, identify an object of interest within the plurality of frames, track the object of interest within the plurality of frames, align the object of interest within the plurality of frames, and generate a final frame based on blending the aligned plurality of frames.