Motion Capture System with Dynamic Avatar Performance

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Solution Overview

Problem

Current motion capture systems lack the ability to provide a dynamic and entertaining experience for users, as they often rely on predictable responses to movements, failing to surprise or engage users fully in virtual environments.

Innovation Solution

A processor-implemented method and system that tracks a user's movements using a depth camera, allowing for the creation and control of avatars in a virtual space, where specific bodily movements can initiate audio-visual events and modify avatar traits, providing a more interactive and entertaining experience by incorporating voice commands and visual cues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If motion capture systems use predictable responses to user movements, then system reliability is maintained, but user engagement and entertainment value deteriorate

Engineering Contradiction:
Improvesystem reliabilityVSAvoiduser engagement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the virtual environment and avatar behavior based on user movements, transforming static predictable responses into dynamic engaging experiences. The application interprets motion capture data to create varying virtual scenarios that adapt to user actions, maintaining reliability through structured response frameworks while enhancing engagement through unpredictable virtual world reactions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where user movements are captured, interpreted, and reflected back through avatar actions and virtual environment changes. This creates a continuous interaction cycle that enhances user engagement while maintaining system reliability through controlled feedback mechanisms that ensure consistent and appropriate virtual responses.

Inventive Principle:
Principle #23Feedback

2Measurement precision

If motion capture systems provide detailed tracking and control capabilities, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvemovement tracking precisionVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The motion capture system is designed to perform multiple functions through a unified platform, including movement tracking, gesture recognition, voice command processing, and virtual environment control. This multi-functionality reduces overall system complexity by consolidating capabilities into a single integrated system rather than requiring separate specialized devices for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses an intermediary processing layer that translates complex motion capture data into simplified virtual environment controls. This intermediary layer filters and interprets raw movement data, extracting meaningful actions while discarding unnecessary details, thereby maintaining measurement precision for essential movements while reducing the complexity of data processing and system control.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8465108B2Directed performance in motion capture system
Publication Date: 2013.06.18 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8465108B2 patent drawing
  • US8465108B2 patent drawing
  • US8465108B2 patent drawing

AI summary

Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.