Motion Capture Translation for On-Screen Object Interaction

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Solution Overview

Problem

Existing computing applications lack the ability to enhance user interaction with non-interactive and static on-screen objects, limiting the engagement and immersion of users in multimedia and gaming experiences.

Innovation Solution

A system that captures user motion data using a capture device and translates it into multiple object responses for on-screen objects, allowing users to interact with traditionally non-interactive elements through motion recognition, enabling enhanced user experiences without altering the application's passive interaction outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional static on-screen objects are used in applications, then the application structure remains simple and easy to implement, but user interaction and engagement are limited

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static on-screen objects into dynamic interactive elements by implementing motion capture technology that detects user movements and translates them into object responses. The system dynamically adjusts object behaviors based on real-time user motion data, enabling traditional static objects to respond to user actions without fundamentally changing the application's core structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a motion translation layer as an intermediary between the user and the application objects. This intermediary component captures user motion data and converts it into appropriate object responses, allowing enhanced interaction without directly modifying the application's internal logic or object structures.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If motion capture technology is implemented to enable user interaction with on-screen objects, then user engagement and immersion are enhanced, but the system complexity and processing requirements increase

Engineering Contradiction:
Improveuser engagement levelVSAvoidprocessing system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides the interaction system into distinct functional segments: motion capture module, motion translation module, and object response module. This segmentation allows each component to handle specific tasks independently, reducing overall system complexity while enabling sophisticated user interactions through coordinated operation of simpler individual components.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9075434B2Translating user motion into multiple object responses
Publication Date: 2015.07.07 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9075434B2 patent drawing
  • US9075434B2 patent drawing
  • US9075434B2 patent drawing

AI summary

A system for translating user motion into multiple object responses of an on-screen object based on user interaction of an application executing on a computing device is provided. User motion data is received from a capture device from one or more users. The user motion data corresponds to user interaction with an on-screen object presented in the application. The on-screen object corresponds to an object other than an on-screen representation of a user that is displayed by the computing device. The user motion data is automatically translated into multiple object responses of the on-screen object. The multiple object responses of the on-screen object are simultaneously displayed to the users.