Motion Capture VR for 3D Data Visualization

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Solution Overview

Problem

Conventional visualization techniques for output data from computational methodologies like computational fluid dynamics often limit three-dimensional data to two-dimensional representations, failing to fully utilize the spatial and dimensional information available.

Innovation Solution

A virtual reality environment system that uses motion capture technology to track physical objects and users, allowing interaction with three-dimensional data in a virtual space, enabling intuitive manipulation and visualization of complex data sets through a virtual control panel and sensor systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional two-dimensional visualization techniques are used to display three-dimensional data, then the device complexity is reduced and ease of operation is improved, but the loss of information increases and measurement precision deteriorates

Engineering Contradiction:
Improveinformation loss in data visualizationVSAvoidcomplexity of visualization system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional monitor displays to three-dimensional virtual reality environments. Users wear head-mounted displays that present spatially-accurate 3D representations of computational data, allowing them to view pressure fields, temperature distributions, and fluid dynamics from multiple angles and depths, thereby preserving all dimensional information without loss.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces motion capture technology and virtual reality software as intermediaries between the computational data and the user. The motion capture system tracks user movements and hand gestures, while the virtual reality software translates these physical actions into interactions with 3D data visualizations, enabling intuitive manipulation without complex interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If conventional two-dimensional visualization is used, then the ease of operation is improved, but the understanding and analysis of complex phenomena deteriorates

Engineering Contradiction:
Improveease of data interactionVSAvoidprecision of data analysis
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent employs full three-dimensional visualization of computational fluid dynamics data, allowing users to see pressure gradients, velocity fields, and temperature distributions in their native 3D space. This enables precise analysis of complex phenomena like turbulence and heat transfer that cannot be accurately represented in 2D projections.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent replaces traditional mechanical control interfaces with motion capture technology that tracks natural human movements. Users can rotate, zoom, and manipulate 3D data visualizations using hand gestures and body movements, making complex 3D data interaction as intuitive as physical manipulation while maintaining high measurement precision.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Loss of information

If three-dimensional virtual reality environment is implemented, then the loss of information is reduced and measurement precision is improved, but the device complexity increases

Engineering Contradiction:
Improveinformation retention in visualizationVSAvoidcomplexity of virtual reality system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses a single integrated virtual reality system that simultaneously displays multiple types of computational data (pressure, temperature, velocity, density) in three dimensions. The same head-mounted display and motion capture infrastructure supports various visualization modes and interaction techniques, reducing overall system complexity despite the advanced capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent creates virtual copies of physical measurement data within the 3D environment. Computational fluid dynamics results are rendered as virtual pressure fields, temperature contours, and flow streamlines that can be manipulated and examined without requiring additional physical measurement equipment, thereby reducing hardware complexity while preserving information.

Inventive Principle:
Principle #26Copying

4Measurement precision

If three-dimensional virtual reality environment is implemented, then the understanding of complex phenomena is improved, but the device complexity increases

Engineering Contradiction:
Improveprecision of phenomenon analysisVSAvoidcomplexity of motion capture system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces complex traditional control panels and navigation interfaces with natural motion capture technology. Users interact with 3D data visualizations through intuitive hand gestures and body movements, eliminating the need for complex mechanical control systems while enabling precise analysis of complex phenomena through immersive 3D exploration.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8599194B2System and method for the interactive display of data in a motion capture environment
Publication Date: 2013.12.03 TEXTRON INNOVATIONS INC
  • US8599194B2 patent drawing
  • US8599194B2 patent drawing
  • US8599194B2 patent drawing

AI summary

A system includes an analysis system for performing an analysis and a motion capture environment interfaced with the analysis system. The motion capture system includes at least one sensor-tracker for tracking a location of a tracked object within the motion capture environment and one or more computers collectively operable to generate a virtual reality environment corresponding to the analysis.