Motion Control Seat Input Device for Uncoupled VR Navigation

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Solution Overview

Problem

Traditional input devices for immersive computer environments, such as those used in VR and AR, are poorly suited for intuitive control, often causing instability, motion sickness, and are cumbersome due to cable management issues and uncoupled look/move functions.

Innovation Solution

A modular ergonomic seating device that measures the user's torso angle and feeds it back to the application, allowing for uncoupled head movement while using core muscle movements for directional control, with integrated sensors and a rotary slip connector design to manage cables and prevent tangling.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input devices are used for VR control, then hand-based input is achieved, but immersion is broken and user experience deteriorates

Engineering Contradiction:
Improveimmersion qualityVSAvoidcontrol scheme complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional hand-based mechanical input devices (keyboards, mice, controllers) with a motion-based system that uses the user's body movements, detected by sensors (accelerometers, gyroscopes, magnetometers), to control the virtual environment. This substitution eliminates physical input devices that break immersion and enables natural, intuitive control through body motion.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If the pivot point for movement is further from the user's hips, then the range of motion increases, but the user has to move their body further creating instability and motion sickness

Engineering Contradiction:
Improverange of motionVSAvoiduser balance stability
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The patent optimizes the pivot point location parameter to be closer to the user's hips rather than further away. This parameter change reduces the distance the user's center of gravity must move during virtual movement, thereby maintaining adaptability for various motion ranges while minimizing body displacement that causes instability and motion sickness.

Inventive Principle:
Principle #35Parameter changes

3Stability of the object's composition

If ballast is added to counteract instability, then resistance force increases, but the problem of instability is not truly corrected

Engineering Contradiction:
Improvedevice stabilityVSAvoidresistance force
Core Design Contradiction:
Stability of the object's compositionVSForce

Solution Approach 1:

The patent removes the need for ballast by fundamentally changing the control mechanism. Instead of adding weight to counteract instability, the system uses sensors to detect user motion and translates this motion into virtual environment control, extracting the problematic mechanical stabilization approach and replacing it with a motion-sensing solution that maintains stability without increasing resistance force.

Inventive Principle:
Principle #2Taking out (Extraction)

4Ease of operation

If the user moves their body to create movement in VR, then directional control is achieved, but cable management becomes problematic and tangling occurs

Engineering Contradiction:
Improvedirectional control responsivenessVSAvoidcable tangling
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The patent introduces a rotary slip connector as an intermediary component between the moving seat and the fixed cable system. This connector allows the seat to rotate and move freely in response to user directional control inputs while the slip connector prevents cables from tangling by allowing them to slide and rotate without binding, thus mediating between responsive motion control and cable management.

Inventive Principle:
Principle #24Intermediary (Mediator)

5Adaptability or versatility

If uncoupled look/move functions are implemented, then head movement independence is achieved, but the system complexity increases

Engineering Contradiction:
Improvehead movement independenceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the control functions into independent components: head movement (tracked by the head-mounted display sensors) and body movement (tracked by the seat sensors). This segmentation allows uncoupled look/move functionality where the user can independently control viewing direction with their head while the seat handles positional movement, with each segment processed separately by the system.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables precise and intuitive control in VR environments with reduced instability and motion sickness, while maintaining ergonomic comfort and efficient cable management, allowing users to interact with computing devices using natural body movements.

Implementation Method 1

a rotary encoder that keeps track of the orientation of a user's body

Methodology Applied
Scientific EffectRotational encoding:

Data Source

PatentEP3316735B1Motion control seat input device
Publication Date: 2020.05.27 PRAEVIDI LLC
  • EP3316735B1 patent drawingFigure 1
  • EP3316735B1 patent drawingFigure 2
  • EP3316735B1 patent drawingFigure 3

AI summary

An input device for providing user input to a computing device includes a seat portion allowing a user to sit on the device. The input device further includes several positional sensors that detect changes in pitch, yaw and roll and convert those detected changes to a control signal for operating functions on a computing device and/or providing input to applications running on the computing device.