Motion-Evaluating Music Game Controller

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Solution Overview

Problem

Music-based video games do not adequately simulate the experience of playing a song before an audience, as they often rely on generic controllers that lack realism and fail to fully engage players with physical performance aspects.

Innovation Solution

A system and method for evaluating game player movement in music-based video games, which includes commanding presentation of instructive cues, determining compliance, recording movement information, and providing feedback to players, using a processor to compare movements and adjust feedback based on matching patterns and predefined movement patterns synchronized with the musical beat, and enhancing realism by considering the position and movement of the controller.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If generic controllers are used for music-based video games, then convenience and versatility are improved, but realism and immersion are worsened

Engineering Contradiction:
Improvecontroller versatilityVSAvoidrealism
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system maintains compatibility with generic controllers for broad versatility while adding motion sensing capabilities that enable multiple functions including rhythm detection, gesture recognition, and physical performance evaluation, allowing the same controller to serve both traditional button-input purposes and motion-based interaction

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If traditional button-based controllers are used, then ease of operation is improved, but physical engagement and immersion are worsened

Engineering Contradiction:
Improvecontroller ease of useVSAvoidphysical performance tracking
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system introduces motion sensors and processing algorithms as intermediaries between the player's physical movements and the game response, automatically analyzing motion data and translating it into game inputs without requiring the player to manually program or configure complex controls

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system provides real-time feedback by comparing detected player movements against expected motion patterns for correct inputs, offering immediate correction and guidance that maintains ease of operation while enabling sophisticated physical performance tracking

Inventive Principle:
Principle #23Feedback

3Reliability

If movement evaluation and feedback systems are added, then immersion and realism are improved, but system complexity and processing requirements are worsened

Engineering Contradiction:
ImproveimmersionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system pre-defines expected motion patterns and evaluation criteria for various game inputs, establishing reference frameworks before gameplay begins, which allows real-time movement evaluation to proceed through straightforward pattern matching rather than complex real-time analysis

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The movement evaluation system is divided into separate functional modules: motion data acquisition from sensors, preprocessing of raw sensor signals, pattern matching against predefined sequences, and feedback generation, allowing each component to be optimized independently and reducing overall system complexity

Inventive Principle:
Principle #1Segmentation

4Reliability

If multiplayer movement comparison is implemented, then social engagement and realism are improved, but data processing and feedback generation are worsened

Engineering Contradiction:
Improvesocial engagementVSAvoidfeedback processing speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system implements selective comparison by focusing on key movement parameters and critical comparison points rather than analyzing every aspect of each player's motion, providing sufficient social engagement through targeted comparisons while maintaining processing efficiency

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8696456B2Music-based video game with user physical performance
Publication Date: 2014.04.15 ACTIVISION PUBLISHING INC
  • US8696456B2 patent drawing
  • US8696456B2 patent drawing
  • US8696456B2 patent drawing

AI summary

A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.