Dynamic Motion Instruction Pattern Segmentation for Dance Game Difficulty Adaptation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional dance game devices and systems do not allow players to adjust the difficulty level of stepping motion timing instructions during a song, leading to dissatisfaction as players cannot customize the instructions according to their skill level, especially when performing together on a shared display screen.

Innovation Solution

An exercise support device and system that displays multiple levels of motion instruction patterns on a screen, allowing players to select and change patterns without special operations, with additional marks in higher difficulty levels, and evaluates player performance based on coincidence between instruction and evaluation marks, promoting competitive spirit and motivation through music synchronization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single display pattern of motion instruction marks is provided, then the device complexity is reduced, but the adaptability to different player skill levels deteriorates

Engineering Contradiction:
Improveadaptability to different skill levelsVSAvoiddisplay pattern complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display patterns are segmented into multiple difficulty levels (first display pattern with basic motion instruction marks, second display pattern with additional motion instruction marks). Players can select the appropriate segment (difficulty level) according to their skill level, providing adaptability without requiring a completely complex new system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the display pattern based on player selection and performance. Players can switch between different display patterns during the game, and the system adapts by showing only the relevant motion instruction marks for the selected difficulty level, maintaining manageability while providing versatility.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple display patterns are displayed simultaneously, then the adaptability to different skill levels is improved, but the ease of operation deteriorates due to player confusion

Engineering Contradiction:
Improvedifficulty level selectionVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Different display patterns are assigned to different difficulty levels with distinct local characteristics. The first display pattern shows basic motion instruction marks suitable for beginners, while the second display pattern shows additional marks for advanced players. This local differentiation allows players to easily identify and select their preferred difficulty level without confusion.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Players can independently select and switch between display patterns based on their own skill level and preferences without requiring complex system configuration or assistance. The system provides self-service by automatically adjusting the displayed motion instruction marks according to the player's selection, maintaining ease of operation while providing adaptability.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the display pattern changes during a song, then the adaptability to player skill level is improved, but the loss of time increases due to switching operations

Engineering Contradiction:
Improvein-game difficulty adjustmentVSAvoidtime for pattern switching
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Players can pre-select their preferred display pattern before the song starts, or during brief intervals between songs. This preliminary selection eliminates the need for time-consuming adjustments during the actual exercise routine, reducing time loss while maintaining adaptability to different skill levels.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The display pattern changes are designed to be dynamic and seamless, occurring during natural transitions in the game flow (e.g., between songs or during brief pauses). The system minimizes disruption by implementing pattern switches at optimal moments, reducing the perceived time loss while providing adaptability.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If additional motion instruction marks are added in higher difficulty levels, then the adaptability to advanced players is improved, but the device complexity increases

Engineering Contradiction:
Improvedifficulty level differentiationVSAvoidinstruction mark complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The motion instruction marks are segmented into different difficulty levels. The first display pattern includes basic motion instruction marks for all players, while the second display pattern adds additional motion instruction marks specifically for advanced players. This segmentation provides difficulty differentiation without requiring a complete redesign of the basic system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The additional motion instruction marks for advanced difficulty levels are extracted as optional elements that are only displayed when players select higher difficulty patterns. This extraction approach allows the system to provide advanced features without permanently increasing the complexity of the base system, maintaining simplicity for casual players while offering enhanced functionality for advanced users.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9486705B2Exercise support device, program, exercise support system, and motion detection device
Publication Date: 2016.11.08 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9486705B2 patent drawing
  • US9486705B2 patent drawing
  • US9486705B2 patent drawing

AI summary

An exercise support device including an input which inputs player motion information from a reference position, and an instructing component which displays a motion evaluation mark on a screen, a motion instruction mark in a scrolling manner on the screen, a plurality of display patterns of a series of motion instruction marks in a distinguishable manner on the screen such that the display patterns include at least first and second display patterns, with the second display pattern having the motion instruction marks of the first display pattern and additional motion instruction marks, and instructs the player on a motion timing represented by the motion instruction mark so that the motion evaluation and instructions marks coincide. The exercise support device further includes an evaluating component which evaluates a player's motion based on a level of coincidence of the motion instruction and evaluation marks that correspond to the player's motion.