Motion-Based Interface Selection Object Attraction Mechanism

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Solution Overview

Problem

Current motion-based interfaces for selecting and activating objects on small touchscreen devices and in VR/AR environments lack dynamic and intuitive methods for distinguishing and interacting with multiple layers of objects based on object properties, user preferences, and interaction history.

Innovation Solution

The system employs motion sensors to detect movement and direction, using a selection object that attracts or repels objects based on proximity, speed, and acceleration, allowing for the selection and activation of objects without physical contact, with objects moving towards or away from the selection object to indicate alignment or non-alignment, and adjusting their size or visibility accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If motion-based interfaces are used for selecting objects on small touchscreen devices, then ease of operation is improved, but difficulty of detecting and measuring object properties increases

Engineering Contradiction:
Improveease of operationVSAvoiddifficulty of detecting and measuring
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The interface dynamically adjusts object properties such as size, brightness, and position based on the user's motion characteristics including speed, acceleration, and direction. This allows the system to adapt to different interaction scenarios automatically, improving ease of operation while maintaining accurate detection of user intent through continuous motion parameter analysis

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters simultaneously including object size, luminance, and spatial positioning based on motion input. By modifying these parameters in response to detected motion, the interface enhances detectability of object properties and user feedback without requiring additional sensors or complex interactions

Inventive Principle:
Principle #35Parameter changes

2Quantity of substance

If multiple layers of objects are displayed to provide comprehensive information, then quantity of information is improved, but device complexity increases

Engineering Contradiction:
Improvequantity of informationVSAvoiddevice complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The interface organizes multiple layers of objects in three-dimensional space with different depth positions, allowing comprehensive information display without increasing two-dimensional screen complexity. Users can navigate through layers using motion-based interactions, and the system automatically manages layer relationships based on selection context

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display is segmented into multiple functional layers, each containing specific types of objects or information. The system manages these layers independently, allowing selective manipulation and rendering optimization. This segmentation reduces overall system complexity by breaking down the complex multi-layer display into manageable, independently controllable units

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If objects move towards or away from selection object to indicate alignment, then ease of operation is improved, but loss of information increases

Engineering Contradiction:
Improveease of operationVSAvoidloss of information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system provides continuous visual feedback by moving objects toward or away from the selection object based on alignment status. This dynamic feedback mechanism maintains information about object relationships and selection state through spatial positioning, preventing information loss while enhancing operational clarity through intuitive visual cues

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11886694B2Apparatuses for controlling unmanned aerial vehicles and methods for making and using same
Publication Date: 2024.01.30 QUANTUM INTERFACE LLC
  • US11886694B2 patent drawing
  • US11886694B2 patent drawing
  • US11886694B2 patent drawing

AI summary

Systems, interfaces, and methods for implementing the systems and interfaces include a dynamic environment generation subsystem that changes objects and subobjects based on locations of the motion sensors and/or the nature, time and/or location of sensed motion and include selection attractive movement as the selection protocol, where a selection object is used to discriminate between selectable objects and attract a target object toward the selection objects, where the direction and speed of the motion controls, discriminates, attracts, and activates the selected objects.