Motion-Based Music Creation Using Depth Camera Detection

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Solution Overview

Problem

Music creation is often limited to those with natural talent, education, and specific tools, making it inaccessible to most people, and existing music creation software can be difficult to use, even for those who know how to create enjoyable music.

Innovation Solution

An audio/visual system that enables users to create music through movement using a depth camera to detect and respond to user interactions, allowing users to generate music without prior knowledge of music composition by altering audio tracks based on predefined movements and gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional music creation software is used, then music can be created without physical instruments, but the software becomes difficult to use and inaccessible to most people

Engineering Contradiction:
Improveease of music creationVSAvoidsoftware complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical music creation interfaces (instruments, software controls) with a motion-based interaction system. Users create music through physical movements captured by depth sensors, eliminating the need to learn complex software interfaces while maintaining musical creation capabilities

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system automatically detects user movements and translates them into musical parameters without requiring manual configuration. The software adapts to user actions in real-time, making the creation process intuitive and eliminating the need for users to understand underlying software complexity

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If music creation requires natural talent and education, then high-quality music can be produced, but music creation remains limited to a select few

Engineering Contradiction:
Improveaccessibility of music creationVSAvoidmusic quality
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system introduces motion capture technology as an intermediary between user intent and musical output. This mediator translates simple physical movements into complex musical compositions, allowing users without formal training to create high-quality music while maintaining artistic expression

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes the interaction parameters from traditional music theory knowledge to physical movement parameters. Users control pitch, rhythm, and timbre through body movements rather than musical notation or software controls, making music creation accessible while preserving quality through sophisticated motion-to-sound algorithms

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9529566B2Interactive content creation
Publication Date: 2016.12.27 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9529566B2 patent drawing
  • US9529566B2 patent drawing
  • US9529566B2 patent drawing

AI summary

An audio/visual system (e.g., such as an entertainment console or other computing device) plays a base audio track, such as a portion of a pre-recorded song or notes from one or more instruments. Using a depth camera or other sensor, the system automatically detects that a user (or a portion of the user) enters a first collision volume of a plurality of collision volumes. Each collision volume of the plurality of collision volumes is associated with a different audio stem. In one example, an audio stem is a sound from a subset of instruments playing a song, a portion of a vocal track for a song, or notes from one or more instruments. In response to automatically detecting that the user (or a portion of the user) entered the first collision volume, the appropriate audio stem associated with the first collision volume is added to the base audio track or removed from the base audio track.