Motion Recording Animation Feature for Handheld Devices
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Solution Overview
Problem
Current software tools for animation are often complex and demanding, making high-quality animation inaccessible to users on smaller, less powerful devices like handheld electronic devices.
Innovation Solution
A software program designed for handheld devices that provides intuitive graphical user interfaces (GUIs) for creating, modifying, and animating virtual objects, allowing users to create animations using simple finger taps and gestures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If complex animation software tools are used to achieve high-quality animation, then animation quality is improved, but device complexity and processing requirements increase
Solution Approach 1:
The patent extracts the core animation functionality from complex professional software and implements it as a simplified motion recording feature within a basic drawing application. This allows high-quality animation capabilities to be achieved without requiring complex animation software tools, resolving the contradiction between animation quality and device complexity.
Solution Approach 2:
The system automatically records user's drawing motions and converts them into animation data without requiring manual frame-by-frame creation or complex animation parameters. The motion recording feature self-services the animation creation process by capturing and processing user input automatically, reducing the complexity burden on both the user and the device.
2Manufacturing precision
If professional animation software is used to create detailed animations, then animation depth and detail are improved, but accessibility to ordinary users decreases
Solution Approach 1:
The motion recording feature automatically captures and processes user drawing motions into animation sequences without requiring users to understand complex animation concepts. Users simply draw their desired motion and the system handles the rest, making detailed animation creation accessible to ordinary users while maintaining high animation detail.
Solution Approach 2:
The system changes the interaction parameters from manual frame-by-frame animation creation to simple motion recording. Instead of requiring users to control each frame individually, users only need to provide the motion trajectory, and the system automatically generates the animation with appropriate timing and detail, thereby improving ease of operation while maintaining animation quality.
3Productivity
If high-quality animation tools are implemented on handheld devices, then animation capability is improved, but device processing power requirements increase
Solution Approach 1:
The patent extracts only the essential motion recording and playback functionality from complex animation software, implementing it as a lightweight feature that runs on handheld devices. This maintains animation capability while significantly reducing the processor power requirements compared to full professional animation software.
Solution Approach 2:
Instead of implementing complete professional animation tools, the system provides a partial solution focused specifically on motion recording and playback. This partial implementation achieves sufficient animation capability for most users while consuming far less processing power, avoiding the excessive hardware requirements of full animation suites.
4Manufacturing precision
If detailed animation tools are provided on small screens, then animation quality is improved, but interface usability deteriorates
Solution Approach 1:
The patent extracts the animation creation task from the traditional complex interface and relocates it to a simplified motion recording paradigm. Users interact with a basic drawing interface rather than complex animation tools, making the process more usable on small screens while still producing high-quality animations through automated processing.
Solution Approach 2:
The motion recording feature acts as an intermediary between the user's simple drawing input and the final animation output. This intermediary layer translates easy-to-perform drawing motions into detailed animation sequences, bridging the gap between simple interface usability and high animation quality without requiring users to directly manipulate complex animation parameters.
Data Source
AI summary
Features of a software program designed to facilitate animation by users of handheld or portable electronic devices are described. The software program may be in the form of instructions suitable to be carried out by the microprocessor of such a device in response to inputs from the user. The software provides a motion recording feature in which a user input in the form of a pointer, touch point, or other position-related input is monitored over the course of a recording session, converted to a data string of attribute values, and stored in memory. The software displays an animation of a virtual object over an animation period by retrieving the data string of attribute values from the memory and causing the processor to generate the animation using the retrieved data string of attribute values.


