Motion Sensing Controller Calibration for Wagering Game Systems

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Solution Overview

Problem

Wagering game systems face challenges in accurately capturing player input from motion sensing controllers due to the need for precise tracking of player movements and the potential for electromagnetic interference or distortion, which can affect game outcomes and player experience.

Innovation Solution

The integration of multiple wireless emitters and receivers to provide absolute position and rotation data of motion sensing controllers, ensuring accurate tracking and minimizing interference by comparing calibration and gameplay data to detect any movement or distortion of stationary components within the system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If motion sensing controllers are used to capture player input, then player interaction and entertainment value are improved, but measurement precision deteriorates due to electromagnetic interference or distortion

Engineering Contradiction:
Improveplayer interactionVSAvoidtracking accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system divides the electromagnetic field measurement into multiple independent components by using multiple emitters and receivers positioned at different locations. Each emitter-receiver pair provides independent calibration and gameplay data, allowing the system to segment the measurement process and identify interference patterns that would otherwise compromise overall tracking accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements feedback by continuously comparing calibration data (obtained when controllers are stationary) with gameplay data (obtained during active play). This feedback loop enables the system to detect movements of stationary components and electromagnetic distortion in real-time, allowing for dynamic correction of tracking errors and maintenance of measurement precision.

Inventive Principle:
Principle #23Feedback

2Measurement precision

If multiple wireless emitters and receivers are integrated to improve tracking accuracy, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improveposition and rotation trackingVSAvoidsystem configuration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The multiple wireless emitters and receivers serve multiple functions: they provide calibration data for determining controller position and rotation during gameplay, detect movements of stationary components, and identify electromagnetic distortion. This multi-functionality justifies the added complexity by delivering multiple measurement capabilities through a unified system architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary calibration actions by obtaining calibration data before gameplay begins, establishing a baseline for what the electromagnetic field should look like under normal conditions. This preliminary action enables subsequent gameplay data to be interpreted more accurately by comparing against the calibrated state, reducing the complexity of real-time processing.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If calibration and gameplay data are compared to detect movement and distortion, then reliability is improved, but loss of time increases due to additional processing

Engineering Contradiction:
Improvegame integrityVSAvoiddata processing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The calibration and comparison process operates continuously during gameplay rather than as a separate batch operation. The system continuously compares calibration and gameplay data streams to detect movements and distortion in real-time, ensuring that reliability is maintained without significant time loss, as the useful action of detection and correction occurs concurrently with game play.

Inventive Principle:
Principle #20Continuity of useful action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution ensures accurate player input and maintains game integrity by correcting for movement and interference, enhancing the reliability and entertainment value of wagering game systems.

Implementation Method 1

a first component can transmit a first calibration signal using a first wireless emitter and a second component can transmit a second calibration signal using a second wireless emitter

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Implementation Method 2

a motion sensing controller can receive the first calibration signal and the second calibration signal

Methodology Applied
Scientific EffectElectromagnetic signal reception: Electromagnetic Induction

Data Source

PatentUS8821286B2Wagering game system having motion sensing controllers
Publication Date: 2014.09.02 LNW GAMING INC
  • US8821286B2 patent drawing
  • US8821286B2 patent drawing
  • US8821286B2 patent drawing

AI summary

A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions.