Motion-Sensing Controller for Immersive Music Games

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Solution Overview

Problem

Music-based video games lack the immersive experience of performing in front of an audience, as traditional input controllers do not effectively simulate the physical aspects of playing a musical performance, limiting the realism and engagement for players.

Innovation Solution

The method involves using a compute device to command the presentation of a game scene, including a crowd, and determining the game player's orientation and motion to dynamically change the scene and crowd responses, allowing for a more immersive experience by integrating physical movements into the gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional input controllers are used for music-based video games, then the controller can be used with a wide variety of video games (versatility), but the controller does not effectively simulate the physical aspects of playing a musical performance (realism)

Engineering Contradiction:
Improvecontroller compatibilityVSAvoidsimulation accuracy
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent implements motion sensing capabilities that detect dynamic physical movements of the player and translate them into game inputs. This allows the controller to adapt to natural musical performance gestures while maintaining compatibility with existing game systems through standard communication protocols.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces motion sensing technology as an intermediary between the player's physical movements and the game controller inputs. This intermediary layer captures orientation and motion data, converting physical performance into digital signals that enhance realism while preserving universal controller functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If traditional input controllers are used, then the device complexity remains low, but the immersive experience of performing in front of an audience is insufficient

Engineering Contradiction:
Improvecontroller structureVSAvoidimmersive experience
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent replaces traditional mechanical input mechanisms with motion sensing technology that detects orientation and physical movements. This substitution maintains simple controller hardware while dramatically enhancing the immersive experience by capturing natural performance gestures and translating them into game actions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Manufacturing precision

If player motion is detected to enhance realism, then the immersive experience improves, but the device complexity and measurement requirements increase

Engineering Contradiction:
Improvemotion detection accuracyVSAvoidsensing system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent implements motion sensing capabilities that serve multiple functions: detecting orientation, capturing performance gestures, and providing immersive feedback. This multi-functional approach enhances realism while consolidating sensing requirements into a unified system that manages complexity through integrated design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9751019B2Input methods and devices for music-based video games
Publication Date: 2017.09.05 ACTIVISION PUBLISHING INC
  • US9751019B2 patent drawing
  • US9751019B2 patent drawing
  • US9751019B2 patent drawing

AI summary

A music-based video game provides for game play based, in part, on a game player's physical performance. The game player's physical performance can be used to modify game play aspects and game play events, for example, the view or behavior of a crowd scene. A representation of a musician may be provided, with the musician mimicking movements of the game player.