Motion Sensing Game Control via Camera Mapping

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Solution Overview

Problem

Existing motion sensing games require dedicated peripheral devices and significant development efforts due to differences in software and hardware capabilities across game consoles, leading to high development costs and limited user experience.

Innovation Solution

An electronic device method that enables motion sensing actions to control touch-based applications by capturing user images, recognizing motion sensing actions, and mapping them to touch operations, allowing for motion sensing gameplay without modifying native code, thus reducing development costs and enhancing user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If motion sensing games use dedicated peripheral devices to recognize body moving, then motion sensing gameplay can be achieved, but device complexity and development costs increase

Engineering Contradiction:
Improvemotion sensing gameplay capabilityVSAvoidperipheral device requirement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the camera serve multiple functions: it is used for both normal photography and for capturing images to recognize motion sensing actions. By reusing the existing camera hardware for motion sensing purposes, the system eliminates the need for dedicated peripheral devices while maintaining motion sensing gameplay capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The electronic device uses its own built-in camera to capture images for motion sensing recognition, rather than relying on external peripheral devices. The device's existing hardware resources are leveraged to provide motion sensing functionality, making the system self-sufficient.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If motion sensing games are specially developed for different game consoles, then motion sensing actions can be recognized, but development costs increase due to hardware and software differences

Engineering Contradiction:
Improvemotion sensing action recognitionVSAvoiddevelopment cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent creates a universal motion sensing control system that can be applied across different applications without requiring separate development for each game. The system uses a standardized approach where the camera captures images and the system recognizes motion sensing actions through a unified process, making it adaptable to various applications while reducing development costs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediate processing layer that translates motion sensing actions into touch operations. This intermediary mechanism allows different applications to utilize motion sensing functionality through a standardized interface, eliminating the need for each application to be specially developed for motion sensing and reducing overall development costs.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If motion sensing actions are mapped to touch operations, then existing applications can support motion sensing gameplay, but system complexity increases

Engineering Contradiction:
Improveapplication compatibilityVSAvoidcontrol mapping system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a mapping mechanism that serves as an intermediary between motion sensing actions and touch operations. This mapping system translates recognized motion sensing actions into corresponding touch operations that existing applications can understand and process, enabling application compatibility without requiring complex modifications to each application.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of touch operations through motion sensing actions. By mapping motion sensing actions to equivalent touch operations, the system allows users to control applications using body movements while the system processes these as if they were standard touch inputs, maintaining application compatibility without direct modification.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11986726B2Application running method and electronic device
Publication Date: 2024.05.21 HONOR DEVICE CO LTD
  • US11986726B2 patent drawing
  • US11986726B2 patent drawing
  • US11986726B2 patent drawing

AI summary

An application running method and an electronic device are provided, and capable of implementing a function of using motion sensing actions to control a game by mapping motion sensing actions to touch operations on a touch screen. The method is applicable to an electronic device having at least one camera and a touch screen, the method including: displaying, by the electronic device, a first picture of a first application that supports a user controlling the first application through a touch operation on the touch screen; capturing, by the electronic device, a first image of the user by using the at least one camera, and recognizing a first motion sensing action of the user in the first image; and performing, by the electronic device, an operation corresponding to the first touch operation in response to determining the first touch operation information corresponding to the first motion sensing action.