Motion Sensing Game System with Bidirectional Data Feedback

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Solution Overview

Problem

Existing game systems that integrate pedometers lack bidirectional data transmission and feedback, leading to a lack of engagement and fun for users, as they only respond to exercise data from the pedometer without providing dynamic feedback or interactive experiences.

Innovation Solution

An information processing system with a first device capable of transmitting and receiving data to and from a second device, including a motion sensing unit, allowing for dynamic data selection and processing based on sensing information, enhancing user interaction and engagement by providing feedback and varying game content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If the pedometer stores image data in advance in ROM, then the device complexity is reduced, but the adaptability and user engagement are worsened because the game content cannot be dynamically varied based on exercise results

Engineering Contradiction:
Improvedevice complexityVSAvoidadaptability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The game device prepares multiple types of image data in advance and stores them in its storage unit. This preliminary preparation allows the system to dynamically select and transmit appropriate image data to the pedometer based on exercise results, achieving adaptability without requiring the pedometer to have complex storage capabilities

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game device acts as an intermediary that receives exercise data from the pedometer, processes it, and then transmits appropriate image data back to the pedometer. This mediator approach allows dynamic content variation while keeping the pedometer's hardware simple

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If the game console only receives exercise data from the pedometer without transmitting data back, then the device complexity is reduced, but the user engagement and fun are worsened due to lack of feedback

Engineering Contradiction:
Improvedevice complexityVSAvoiduser engagement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system implements a feedback loop where the game device receives exercise data from the pedometer, processes it to determine exercise results, and then transmits appropriate image data back to the pedometer for display. This feedback mechanism creates engagement by showing users the results of their exercise activities

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adjusts the transmitted image data based on the processed exercise results. Different exercise outcomes trigger different image selections, creating a dynamic and responsive user experience that adapts to user performance

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10596463B2Information processing system including device having motion sensing function, storage medium storing program directed thereto, and information processing device
Publication Date: 2020.03.24 NINTENDO CO LTD
  • US10596463B2 patent drawing
  • US10596463B2 patent drawing
  • US10596463B2 patent drawing

AI summary

An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.