Motion simulator chair
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Solution Overview
Problem
Existing motion simulators for entertainment and gaming are limited by voluminous actuators that are not adaptable to various types of seats, restricting their use in domestic or industrial settings.
Innovation Solution
A motion simulator chair design featuring a frame connected to the chair base, a carrier connected to the seat, and an electro-mechanical linear actuator that moves the carrier relative to the frame, allowing vertical and tilting movements within a specific transverse plane, enabling enhanced user experience through adjustable height and tilt angles controlled by a controller.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional actuators are used for motion simulation, then motion simulation function is achieved, but the actuator has large volume and large footprint making it incompatible with standard chairs
Solution Approach 1:
The actuator is nested within the chair structure by integrating it into the existing mechanical components. The actuator utilizes the space within the chair's frame and connects to the seat mechanism, effectively hiding the actuator components within the chair's existing structure rather than adding external bulk.
Solution Approach 2:
The patent reorients the actuator's direction of movement from a vertical frontal plane to a transverse plane at specific angles (15-165 degrees). This dimensional change allows the actuator to achieve motion simulation functionality while projecting less vertically, reducing its footprint and making it compatible with standard chair dimensions.
2Adaptability or versatility
If actuator orientation is changed to transverse plane, then adaptability to different seats is improved, but mechanism complexity increases
Solution Approach 1:
The actuator mechanism is designed with universal adaptability to work with different chair types and seat configurations. The transverse plane orientation and adjustable angle range (15-165 degrees) allow the same actuator design to be applied across various chair styles, from office chairs to gaming chairs, without requiring custom designs for each application.
Solution Approach 2:
The mechanism incorporates dynamic adjustment capabilities, allowing the actuator orientation to be adjusted within the transverse plane angle range. This dynamic flexibility enables the system to adapt to different seat types and user preferences while maintaining a relatively simple base mechanism that can be configured for various applications.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution allows for a more versatile and immersive user experience by enabling the motion simulator chair to be adapted to different seat types, providing adjustable height and tilt functions that simulate various motions, enhancing sensory perception in gaming and entertainment applications.
Implementation Method 1
an electro-mechanical linear actuator that moves the carrier relative to the frame
Data Source
AI summary
A motion simulator chair has a base and a seat. An actuator assembly is between the base and the seat, the actuator assembly including a frame connected to the base, a carrier connected to the seat. A linear actuator is operatively connected to the frame and to the carrier by a mechanism, the linear actuator operable to cause a movement of the carrier relative to the frame, the movement being at least partially vertical. A direction of movement of the linear actuator lies in a transverse plane that is between 15 degrees and 165 degrees from a vertical frontal plane of the motion simulator chair


