Interactive Game System With Motion-Synced Projection And Lighting

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Solution Overview

Problem

Existing interactive game systems lack immersivity as user interactions are limited to display graphics and sound, making them unsuitable for large-scale setups where additional outputs are required to enhance the user experience.

Innovation Solution

An interactive game system that incorporates a motion sensing module, projection module, lighting module, and sound module, with a control unit to process surface interaction data and generate coordinated graphics, lighting, and sound instructions, allowing for immersive gameplay in a room or large portion of a room.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional touch display or motion sensor systems are used for interactive games, then the system structure is simple, but the immersivity and user experience are limited

Engineering Contradiction:
ImproveimmersivityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple output subsystems (projection module, lighting module, sound module) with the motion sensing input system to create a unified interactive game system. This integration allows synchronized coordination of graphics, lighting, and audio responses to user movements, significantly enhancing immersivity while managing system complexity through centralized control.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The interactive game system is designed to perform multiple functions beyond traditional display: it projects graphics onto interactive surfaces, controls ambient lighting, plays sound effects, and detects user movements. This multi-functionality approach allows a single system to provide comprehensive immersive experiences, addressing the limitation of traditional single-function systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If additional output systems (lighting, projection, sound) are added to enhance immersivity, then the user experience improves, but the system complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The control unit serves as an intermediary that receives data from the motion sensing module and coordinates the responses from the projection module, lighting module, and sound module. This mediator architecture manages the complexity of multiple subsystems by providing a centralized point of control, allowing each module to operate independently while maintaining synchronized coordination for enhanced user experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the motion sensor field of view intersects with the interactive surface, then real-world interactions can be detected, but the setup complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoidsetup complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system extends the interactive surface from traditional 2D display screens to 3D spatial environments by projecting graphics onto physical surfaces within the room and using motion sensors to detect movements in three-dimensional space. This dimensional transition allows users to interact with the game environment more naturally and-versally, converting limited 2D touch interactions into comprehensive 3D spatial interactions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12458874B2Interactive game system and method of operation for same
Publication Date: 2025.11.04 LU AIRE DE JEU INTERACTIVE INC
  • US12458874B2 patent drawing
  • US12458874B2 patent drawing
  • US12458874B2 patent drawing

AI summary

An interactive game system for implementing an interactive game in a room. The interactive game system includes a motion sensing module, a control unit, a projection module, and a lighting module. The motion sensing module senses movement of a real-world element and surface interaction data representative of a contact between the real-world element and an interactive surface is generated therefrom. The control unit generates graphic instructions and lighting instructions based on the surface interaction data, in accordance with an implementation of a gameplay of the interactive game. The projection module receives the graphic instructions from the control unit and projects graphics on the interactive surface in accordance therewith. The lighting module receives the lighting instructions from the control unit and performs illumination of a section of the room distinct from the interactive surface in accordance therewith.