Motion Tracking Avatar System for Real-Time Virtual Interaction

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Solution Overview

Problem

Existing sexual aid products lack the ability to provide a realistic sense of interaction, as they cannot respond to the user's movements, relying on pre-recorded content that fails to mimic a real sexual experience.

Innovation Solution

A system and process that generates and manipulates content based on the user's real-world movements, using avatars that react to the user's actions, incorporating motion tracking and various engines to create a realistic virtual sexual encounter.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If pre-recorded video content is used for sexual aid, then the content can be delivered and displayed, but it cannot respond to user movements and lacks realism

Engineering Contradiction:
Improverealism of sexual experienceVSAvoidresponse to user movements
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system implements feedback by capturing user movements through motion tracking technology and using this data to dynamically control avatar actions in real-time. The motion capture system detects user body movements and translates them into corresponding avatar movements, creating a responsive interactive experience that adapts to user behavior rather than following pre-recorded sequences.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system transitions from static pre-recorded video to dynamic real-time avatar control. The avatars are not fixed in pre-determined sequences but are dynamically controlled by live user movement data, allowing the sexual encounter simulation to adapt and change based on user actions throughout the experience.

Inventive Principle:
Principle #15Dynamics

2Reliability

If motion tracking and real-time avatar manipulation are implemented, then realism and interactivity improve, but computational complexity increases

Engineering Contradiction:
Improverealism of virtual sexual encounterVSAvoidcomputational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates a virtual copy of the user's body movements through avatar representation. Instead of directly rendering complex physical interactions, the system captures user motion data and replicates it through simplified avatar models, reducing computational requirements while maintaining the illusion of realistic interaction.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces complex mechanical simulation of physical sexual encounters with software-based motion mapping. Rather than simulating detailed physical mechanics, the system uses motion capture data to directly control avatar movements, substituting computational geometry and animation techniques for complex physical simulations.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10088895B2Systems and processes for providing virtual sexual experiences
Publication Date: 2018.10.02 BENT REALITY LABS LLC
  • US10088895B2 patent drawing
  • US10088895B2 patent drawing
  • US10088895B2 patent drawing

AI summary

Systems and processes for providing virtual sexual experiences are disclosed for allowing a user to experience a virtual sexual encounter based on the user's real world movements. The system includes a provider platform for generating content having one or more of a sexual avatar and a user avatar. The system also includes a user platform having a motion tracking unit for detecting and tracking the real world physical movements of the user, and manipulating the generated content based on the movement.