Interactive Sound Processing Using Motion-Triggered Audio Effects

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Solution Overview

Problem

Current smart terminals lack the ability to process audio interactively, preventing users from engaging with the audio in a meaningful way.

Innovation Solution

An electronic device detects user actions through connected devices like headsets or smartwatches, matches them to pre-configured audio materials, and adds interactive effects to the audio playback, enhancing the experience with three-dimensional surround sound.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the terminal device simply performs audio playback, then the device complexity is low, but the user cannot interact with the audio and the audio experience is poor

Engineering Contradiction:
Improveaudio interaction capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The terminal device integrates multiple functions including audio playback, action detection through connected devices, and interactive audio processing. The system uses a unified audio processing pipeline that handles both standard playback and interactive effects through the same hardware resources, allowing one device to serve multiple purposes without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary processing layer that receives action detection results and translates them into audio processing parameters. This mediator component bridges the gap between simple playback hardware and complex interactive requirements, enabling audio interaction capabilities through software-mediated processing rather than requiring complex dedicated hardware

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the terminal device adds interactive audio processing, then the audio experience is enhanced, but the processing complexity increases

Engineering Contradiction:
Improveaudio processing capabilityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio processing system is divided into distinct functional modules: action detection module, audio material matching module, and audio processing module. Each module performs a specific function and can be independently optimized or configured. This segmentation allows the system to handle complex interactive processing through coordinated simple modules rather than a monolithic complex processor

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-configures associations between actions and audio materials, and pre-processes audio effects parameters based on detected actions. By preparing audio processing configurations in advance based on detected user actions, the system reduces real-time processing complexity while maintaining high interactive audio processing capability

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12563358B2Sound processing method and apparatus thereof
Publication Date: 2026.02.24 BEIJING HONOR DEVICE CO LTD
  • US12563358B2 patent drawing
  • US12563358B2 patent drawing
  • US12563358B2 patent drawing

AI summary

This application provides a sound processing method and apparatus thereof. When the method is implemented, an electronic device such as a mobile phone may learn a device action and a music material matching the action. In this way, a user may drive the electronic device to perform an action through his own action (such as shaking his head, shaking his hands, or the like) when playing audio. The electronic device may recognize the actions through movement detection, and determine a music material matching the action according to a preset association relationship, so as to add an entertaining interactive effect to the audio being played, increase fun of an audio playing process, and meet a requirement of the user interacting with the audio being played.