Motor Activity Apparatus with Angular Light Sectors

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Solution Overview

Problem

Existing motor activity training systems, such as punch bag apparatus, lack the ability to effectively generate sensory stimuli that promote complex and coordinated movements involving various body parts, and fail to simulate the dynamic movements of boxing or martial arts.

Innovation Solution

A motor activity apparatus with an elongated cylindrical or polygonal body covered in soft material, equipped with angularly spaced light sources, first sensors for detecting body contact, and second sensors for detecting position and distance, controlled by a unit that activates lights based on the user's position to indicate hitting zones and movements, allowing for dynamic training simulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If light sources are arranged in annular strips around the entire circumference of the apparatus, then the apparatus can be used from any angle, but the sensory stimulation is less effective for generating complex coordinated movements

Engineering Contradiction:
Improveusability from any angleVSAvoideffectiveness of sensory stimulation
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The apparatus is segmented into distinct angular sectors (e.g., 4 sectors with 90-degree spacing) rather than continuous annular strips. Each sector contains discrete light sources that can be independently controlled, allowing the system to present specific directional stimuli that guide complex movement patterns while maintaining manufacturability through modular sector design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different angular sectors are equipped with light sources of different colors (e.g., red, green, blue, yellow) to provide localized qualitative differences. This allows the control unit to convey specific movement instructions by activating particular sectors, enhancing sensory stimulation effectiveness while maintaining structural simplicity.

Inventive Principle:
Principle #3Local quality

2Device complexity

If the apparatus provides basic hitting zone indication, then the structure remains simple, but it fails to simulate dynamic movements of boxing or martial arts

Engineering Contradiction:
Improvestructural simplicityVSAvoidsimulation of fighting movements
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The control unit dynamically adjusts which angular sectors are activated based on real-time detection of the user's position by second sensor means. This creates a dynamic training experience that simulates fighting movements, as the target zones move and change based on user location, while the physical structure remains relatively simple and stationary.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Second sensor means detect the user's angular position and provide feedback to the control unit, which then adjusts the activation pattern of light sources in corresponding angular sectors. This feedback loop enables the apparatus to adapt to user movements and simulate dynamic fighting scenarios without requiring complex mechanical structures.

Inventive Principle:
Principle #23Feedback

3Productivity

If the control unit activates light sources based on user position detection, then coordinated movements are enhanced, but the device complexity increases

Engineering Contradiction:
Improvetraining effectivenessVSAvoidcontrol system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The control system replaces complex mechanical movement mechanisms with electronic sensors and programmable light control. Second sensor means detect user position, and the control unit processes this information to activate appropriate light sources, achieving dynamic training effects through electronic rather than mechanical means, thereby reducing overall mechanical complexity while enhancing training effectiveness.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The apparatus enhances training by stimulating coordinated movements and simulating fighting conditions, improving speed, strength, and coordination by adjusting light stimuli and movement requirements based on user position and distance, thus providing a more effective sensory stimulation.

Implementation Method 1

The plurality of light sources is arranged in angular sectors spaced angularly along the perimeter of the body, housed in respective spaces obtained in the outer surface and positioned flush or recessed relative thereto

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Implementation Method 2

The second sensor means are adapted to detect the position of the person relative to the perimeter or axis of extension of the body of the apparatus

Methodology Applied
Scientific EffectOptical detection: Photoelectric Effect

Data Source

PatentEP3946650B1A device for performing motor activities
Publication Date: 2024.12.11 REAXING SRL
  • EP3946650B1 patent drawingFigure 1
  • EP3946650B1 patent drawingFigure 2
  • EP3946650B1 patent drawingFigure 3

AI summary

The invention relates to an apparatus (1) for performing motor activity of punch bag or similar type, the apparatus is capable of generating sensory stimuli and comprises a body (10) having light sources (15) controlled by a control unit (20) and sensor means (30, 40).