Motorized Structures for Dynamic Physical Object Integration in XR

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Solution Overview

Problem

Existing extended reality (XR) environments lack the ability to dynamically integrate real-world physical objects that can interact with users in a seamless and realistic manner, limiting user interaction and accessibility, especially in dynamic environments.

Innovation Solution

The integration of motorized structures equipped with sensors and motors that can move and reconfigure within an XR environment in response to user input or XR system instructions, providing stable support and enhancing the XR experience by representing virtual objects in the real world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If motorized structures are integrated into XR environments to provide dynamic physical objects, then user interaction and realism are improved, but device complexity and system integration difficulty increase

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a computing system as an intermediary that mediates between the XR environment and physical motorized structures. The computing system generates XR environments, detects user interactions with virtual objects, and translates these interactions into control signals for physical structures. This intermediary layer simplifies the integration complexity by providing a standardized communication interface and coordination mechanism between disparate systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements motorized structures with multiple functions - they serve as both physical objects in the real world and as representational avatars in the XR environment. These structures can perform various actions (moving, positioning, manipulating objects) based on XR environment requirements, making them universal components that adapt to different XR scenarios rather than requiring specialized hardware for each application.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If motorized structures dynamically move and reconfigure in response to user input, then XR environment realism is improved, but control precision and localization accuracy requirements increase

Engineering Contradiction:
ImproveXR environment realismVSAvoidlocalization accuracy
Core Design Contradiction:
ReliabilityVSMeasurement precision

Solution Approach 1:

The patent implements a feedback loop where the computing system continuously tracks the positions and states of motorized structures in the physical world, compares them with their virtual representations in the XR environment, and makes real-time adjustments to maintain accurate correspondence. This feedback mechanism ensures that even as structures move and reconfigure, their virtual avatars remain precisely localized, maintaining both realism and measurement accuracy.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces traditional mechanical localization and tracking systems with computational approaches. Instead of relying on complex mechanical encoders and physical measurement devices, the system uses software-based tracking, computer vision, and algorithmic calculation to determine the positions and orientations of motorized structures. This substitution reduces mechanical complexity while maintaining or improving measurement precision through software-based localization.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If physical objects are used to represent virtual structures, then accessibility and user experience are improved, but space requirements and physical footprint increase

Engineering Contradiction:
ImproveaccessibilityVSAvoidphysical space requirement
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent employs motorized structures that are dynamically reconfigurable rather than statically fixed. These structures can move to different positions, change their configurations, and adapt their physical presence based on XR environment requirements and user needs. This dynamic capability allows the same physical structure to serve multiple purposes and occupy different spatial locations, reducing the overall physical footprint required while maintaining accessibility and enhancing user experience through tangible interactions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12361657B2Physical object integration with extended reality environments
Publication Date: 2025.07.15 OBJECTVIDEO LABS LLC
  • US12361657B2 patent drawing
  • US12361657B2 patent drawing
  • US12361657B2 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for motorized structure integration with augmented and virtual reality. One of the methods includes determining one or more physical objects for use with an extended reality environment; generating, for a physical object from the one or more physical objects, data for a representation of the physical object for use in the extended reality environment; providing, to a user device, at least some of the data for the representation of the physical object to cause the user device to present at least a portion of the representation in the extended reality environment; determining to change a presentation of the representation in the extended reality environment; and in response to determining to change the presentation of the representation, controlling a physical position of the physical object using the change to the presentation of the representation in the extended reality environment.