Movable 3D Display for Electronic Gaming Devices
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Solution Overview
Problem
Existing electronic gaming machines are limited by fixed displays, constraining the presentation of spinning wheels and award options, making it difficult to offer higher jackpots and enhance player engagement.
Innovation Solution
An electronic gaming device featuring a three-dimensional display that can move in multiple axes, allowing for a variety of orientations and presentations, including levitation, rotation, and projection, to enhance the display of symbols and prizes, and enabling more dynamic and interactive gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a fixed display is used in existing gaming machines, then the device structure is simple and easy to manufacture, but the presentation of spinning wheels and award options is limited, making it difficult to offer higher jackpots and enhance player engagement
Solution Approach 1:
The patent applies the dynamics principle by transforming the static display into a movable three-dimensional display that can change its spatial position and orientation. The display is equipped with motors or actuators that enable it to move along multiple axes, rotate, and tilt during gameplay. This dynamic capability allows the display to present spinning wheels and award options from various angles and positions, significantly enhancing presentation flexibility and player engagement while maintaining a relatively manageable device structure through modular design.
Solution Approach 2:
The patent implements the dimensionality change principle by transitioning from a traditional two-dimensional flat display to a three-dimensional movable display. The display can position itself in different spatial coordinates and orient itself in multiple directions, adding depth and spatial dimension to the presentation. This enables more immersive and engaging visual experiences for players, allowing award options and spinning wheels to be displayed in a more dynamic and visually appealing manner without excessively complicating the overall device structure.
2Productivity
If a three-dimensional movable display is implemented, then player engagement and award presentation are enhanced, but the device complexity and manufacturing difficulty increase
Solution Approach 1:
The patent applies the segmentation principle by dividing the three-dimensional movable display into separate functional modules: the display screen, the positioning mechanism, the rotation mechanism, and the control system. Each module can be manufactured and tested independently, then assembled together. This modular approach enhances gaming experience quality by enabling precise control over each function while simplifying the manufacturing process and reducing assembly complexity compared to a fully integrated design.
Solution Approach 2:
The patent implements the universality principle by designing the three-dimensional movable display with multi-functional capabilities that can serve multiple purposes. The same display mechanism can present spinning wheels, display award options, show game information, and create visual effects. This multi-functionality reduces the need for separate components for different functions, thereby enhancing gaming experience quality while actually simplifying the overall device structure and manufacturing process.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution increases player engagement by providing a more dynamic and interactive gaming experience, allowing for a wider range of outcomes and higher award possibilities, while also enhancing social interaction through communal displays.
Implementation Method 1
The second display device is controlled to levitate away from the base
Data Source
AI summary
An electronic gaming device comprising a first display device operable to present a game, an activation structure, a three-dimensional second display device positioned relative to the first display device and the activation structure, and a game controller having at least one processor and a memory storing a set of symbols and at least a sequence of instructions. When the instructions are executed, the game controller causes the at least one processor to at least levitate the three-dimensional second display device relative to the first display device and the activation structure, move the three-dimensional second display device in relation to at least one of a plurality of axes, and display game information on the three-dimensional second display.


