Movable Display Gaming Machine Volume Adaptation
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Solution Overview
Problem
Gaming machines lack innovative features to enhance entertainment value and attract players, with existing displays being fixed and non-dynamic, limiting their ability to change volume and surface area, which restricts their visual impact and player engagement.
Innovation Solution
Incorporating movable displays that can dynamically change volume and surface area, allowing for the creation of a virtualized display across multiple screens, and coordinating these displays for multi-player features and bonus games, enhancing the gaming experience through dynamic visuals and interactive elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If fixed displays are used in gaming machines, then device complexity is reduced and manufacturing is easier, but entertainment value and player engagement are limited
Solution Approach 1:
The patent applies the dynamics principle by implementing displays that can physically change their configuration during gameplay. The displays transition between extended and retracted positions, dynamically altering the gaming machine's volume and display surface area to enhance entertainment value while maintaining manageable complexity through controlled motion mechanisms.
Solution Approach 2:
The movable displays serve multiple functions: they provide visual display during base games, extend to show bonus game content, and can be coordinated across multiple machines for multi-player features. This multi-functionality increases adaptability without proportionally increasing complexity, as the same hardware structure supports various gaming modes.
2Area of stationary object
If multiple static displays are used to increase display surface area, then visual impact is improved, but device complexity and manufacturing cost increase
Solution Approach 1:
The display system is segmented into multiple movable display units that can be independently controlled. These segmented displays can be distributed across different gaming machines and coordinated to form a larger virtual display area, achieving extensive visual coverage without requiring a single complex large-scale display structure.
Solution Approach 2:
The patent transitions from static two-dimensional displays to three-dimensional movable displays that can extend and retract. This dimensional change allows the display surface area to vary dynamically, providing large visual impact during bonus games while maintaining a compact form factor during base games, thereby avoiding the need for permanently large complex display structures.
3Adaptability or versatility
If movable displays are implemented to dynamically change volume and surface area, then entertainment value and player attraction are enhanced, but device complexity and manufacturing difficulty increase
Solution Approach 1:
The movable displays are designed to nest within the gaming machine cabinet when in the retracted position. The displays can be stored in a compact nested configuration and extended outward when needed, allowing the machine to maintain a small footprint during base games while providing large display surface area during bonus games, thereby balancing manufacturing ease with enhanced versatility.
4Adaptability or versatility
If displays are coordinated across multiple gaming machines for multi-player features, then player engagement and entertainment value increase, but system complexity and control requirements increase
Solution Approach 1:
Multiple gaming machines are merged into a coordinated system where the movable displays of individual machines work together to create a unified virtual display. The displays can be synchronized to show coordinated content for multi-player bonus games, combining the capabilities of multiple independent units to achieve enhanced multi-player engagement while distributing the system complexity across multiple standardized modules.
Data Source
AI summary
A technique is described for operating a gaming machine adapted to receive a wager on a game of chance. In at least one embodiment, the gaming machine may be adapted to dynamically change its volume. In one implementation, the gaming machine may include a first movable display which may be used to dynamically and/or automatically change the volume of the gaming machine. For example, the first movable display may be automatically moved to a first position to thereby establish a first volume of the gaming machine. The first movable display may also be automatically moved to a second position to thereby establish a second volume of the gaming machine.


