Movable Display Gaming Signage for Dynamic Visual Effects

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Solution Overview

Problem

Existing gaming signage systems lack dynamic and engaging visual effects that can enhance player experience and attract attention during game events such as bonus rounds or jackpots.

Innovation Solution

The implementation of a gaming signage system that includes one or more movable displays. These displays can be configured to present different visual effects in response to trigger events, such as game outcomes, by moving from a first configuration where a game feature presentation device is hidden to a second configuration where it is revealed, allowing for the presentation of bonus features, base game aspects, or celebratory graphics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If movable displays are used to present different visual effects, then player engagement and excitement are enhanced, but device complexity increases

Engineering Contradiction:
Improvevisual effects presentationVSAvoidsignage system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The signage system incorporates movable displays that can dynamically change their configuration between a first configuration (presenting first visual effects) and a second configuration (presenting second visual effects). This dynamic reconfigurability allows the system to adapt to different game events and states, enhancing player engagement while managing complexity through automated control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The movable displays serve multiple functions: they can present game information, display bonus features, show celebratory graphics, and present various visual effects depending on the game state. This multi-functionality allows a single system component to handle diverse presentation needs, improving versatility without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If movable displays are moved between configurations, then dynamic visual effects are achieved, but manufacturing complexity increases

Engineering Contradiction:
Improvedisplay configuration flexibilityVSAvoidsignage system manufacturing
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system employs movable displays that can transition between configurations, providing dynamic visual effects. The manufacturing complexity is managed by integrating these movable components into a unified signage system with standardized control mechanisms, allowing flexibility to be achieved through controlled movement rather than multiple fixed display systems.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If movable displays are used to reveal hidden game feature presentation devices, then player engagement increases, but device complexity increases

Engineering Contradiction:
Improvegame feature presentationVSAvoidsignage system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The movable displays dynamically reveal or conceal game feature presentation devices based on game events. When a bonus feature is triggered, the display moves to reveal the hidden device; otherwise, it remains concealed. This dynamic behavior enhances player engagement by creating anticipation and visual interest while managing complexity through event-driven control logic.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12243375B2Gaming signage including one or more movable display monitors
Publication Date: 2025.03.04 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US12243375B2 patent drawing
  • US12243375B2 patent drawing
  • US12243375B2 patent drawing

AI summary

A gaming signage system may include one or more movable displays. One or more movable displays may present first visual effects while the one or more movable displays are in a first configuration in which at least one game feature presentation device is not viewable. In response to a trigger event indication (which may correspond to a base game event), the movable display(s) may move to a second configuration and reveal the game feature presentation device. The game feature presentation device may be used to present a bonus feature and/or to present a different aspect of the base game. Alternatively, at least a portion of a movable display may be hidden when in a first configuration. At least the portion of the movable display(s) may present a bonus feature and/or a different aspect of the base game when in the second configuration.