Wearable Controller with Movable Housing for Ergonomic Interaction
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Solution Overview
Problem
Existing electronic device controllers, such as those for head-mounted devices, often lack ergonomics and performance, making it difficult for users to interact effectively with visual content.
Innovation Solution
An electronic device with a housing configured to be worn or held, featuring control circuitry with wireless communications and sensors to gather user input and environmental information, allowing for enhanced interaction with both virtual and real-world objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If controllers are provided to allow user interaction with visual content, then user interaction capability is improved, but ergonomics and performance deteriorate
Solution Approach 1:
The housing is designed with movable portions that can transition between retracted and extended positions. This dynamic structure allows the controller to adapt its form factor based on operational needs, providing enhanced sensors and interaction capabilities when extended, while maintaining a compact ergonomic form when retracted.
Solution Approach 2:
The controller housing is divided into multiple portions that can move independently relative to each other. This segmentation allows different sections to be optimized for different functions - some portions house sensors while others provide user interaction surfaces, and they can be positioned optimally during use.
2Measurement precision
If sensors are mounted in the housing to gather finger position information, then measurement precision is improved, but device complexity increases
Solution Approach 1:
The housing structure serves multiple functions: it provides mechanical support, houses sensors, and acts as a movable platform that can be extended to optimize sensor positioning. This multi-functionality reduces the need for separate dedicated components, thereby managing complexity while enhancing measurement precision.
Solution Approach 2:
The movable housing portion acts as an intermediary between the main device body and the sensors. It allows sensors to be positioned optimally for accurate finger tracking while being integrated into the overall housing structure, bridging the gap between compact design and measurement precision.
3Measurement precision
If the second housing portion is moved to an extended position to enhance sensor view, then measurement precision is improved, but device complexity increases
Solution Approach 1:
The second housing portion is designed to be movable relative to the first housing portion, allowing it to extend and retract. This dynamic configuration enables the sensors mounted in the second portion to achieve an enhanced view of fingers and real-world objects when extended, while returning to a compact position when not in use.
Solution Approach 2:
The movable housing portion can be extended periodically or on-demand when sensor enhancement is needed, rather than being permanently extended. This allows the system to achieve high measurement precision when required while maintaining a compact form factor during normal operation, reducing the impact of complexity.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution enables users to interact seamlessly with virtual content while maintaining the ability to engage with real-world objects, reducing computational and power burdens on head-mounted devices by decentralizing tasks and providing accurate sensor readings.
Implementation Method 1
The device may use an accelerometer or other position sensor mounted in the housing to monitor housing motion
Implementation Method 2
Input-output devices such as optical sensors and other sensors may be used to gather information on the position of the user's fingers
Data Source
AI summary
An electronic device may have a housing configured to be worn on a user's body or held in a user's hand. The electronic device may have control circuitry that wirelessly controls external equipment such as equipment with a display. By gathering motion information and other user input and wirelessly transmitting this information to the external equipment, the electronic device may serve as a wireless controller that controls content on the display. The electronic device may have multiple structures that move relative to each other such as first and second housing portions. The second housing portion may move to an extended position where the gathering of sensor information on changes in user finger position as the user interacts with real-world objects is enhanced.


