Movable Input Puzzle Device with Dynamic Visual Feedback

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Solution Overview

Problem

Existing puzzle devices lack innovative mechanisms for user interaction and visual feedback, limiting engagement and challenge in solving puzzles within predetermined time limits.

Innovation Solution

A manipulable puzzle device with movable input devices and a processor that controls visual indicators on panels, allowing for rotational and translational movement, and providing visual and auditory feedback to align indicators, enabling multiple puzzle game modes and modes of operation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional puzzle devices are used, then the structure is simple, but user engagement and interaction are limited

Engineering Contradiction:
Improveuser engagementVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by implementing movable input devices that can be rotated and telescoped, transforming a static puzzle device into a dynamic one. The input devices can change their orientation and position, providing varied interaction modes that enhance user engagement while maintaining a manageable structural complexity through standardized movement mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback through visual indicators displayed on panels that provide real-time information to users about their puzzle-solving progress. The system offers auditory feedback and visual cues that guide users, enhancing engagement and interaction without requiring complex additional hardware beyond standard display and audio components.

Inventive Principle:
Principle #23Feedback

2Loss of information

If visual indicators are added to provide feedback, then user interaction is enhanced, but device complexity increases

Engineering Contradiction:
Improvevisual feedbackVSAvoidprocessor control system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements feedback through visual indicators displayed on panels that provide real-time information to users about their puzzle-solving progress. The system offers auditory feedback and visual cues that guide users, enhancing engagement and interaction without requiring complex additional hardware beyond standard display and audio components.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The processor control system serves multiple functions: it controls visual indicators, manages input device positions, tracks puzzle-solving state, and provides auditory feedback. By consolidating these functions into a single multi-functional processor, the patent avoids the need for separate complex control systems for each function, thereby managing overall device complexity effectively.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If multiple input devices with multiple movement modes are used, then puzzle-solving strategies are diversified, but ease of operation decreases

Engineering Contradiction:
Improvepuzzle game modesVSAvoidinput device manipulation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies dynamics by implementing movable input devices that can be rotated and telescoped, transforming a static puzzle device into a dynamic one. The input devices can change their orientation and position, providing varied interaction modes that enhance user engagement while maintaining a manageable structural complexity through standardized movement mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent replaces complex mechanical manipulation with electronic sensing and processing. Instead of requiring precise manual alignment of physical components, the system uses sensors to detect the position and orientation of input devices, then processes this information electronically to determine puzzle-solving progress. This substitution simplifies the user's operational task while maintaining diverse puzzle-game modes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10894205B2Puzzle device
Publication Date: 2021.01.19 MOOSE CREATIVE MANAGEMENT PTY LTD
  • US10894205B2 patent drawing
  • US10894205B2 patent drawing
  • US10894205B2 patent drawing

AI summary

Disclosed are puzzle devices for production of one or more puzzles. The puzzle devices can include a body and at least one input device. The body can include a plurality of panels, each panel configured to display one or more visual indicators. The at least one input device can include a plurality of panels, each panel configured to display a visual indicator. The at least one input device can move relative to the body to align one or more panels of the input device with one or more panels of the body. The body can further include a plurality of visual output devices configured to generate visual indicators on the plurality of panels of the body.