Movable puzzle platform

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Solution Overview

Problem

Existing puzzles require a large playing surface, making it difficult for players to reach all pieces, leading to potential loss of pieces and inefficient assembly due to the need to move around the board, and there is a lack of a convenient tool to retain unfinished pieces.

Innovation Solution

A movable puzzle platform with a board assembly featuring a puzzle board, supplement arrangement, and restraining wall, including drawers and sliding mechanisms, allowing players to easily access and store puzzle pieces, preventing accidental loss, and enabling efficient assembly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the puzzle size is increased to provide more challenge, then the piece count and difficulty increase, but the finished size becomes too large for the player to reach all pieces

Engineering Contradiction:
Improvepiece countVSAvoidaccessibility to pieces
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The puzzle system is divided into two functional segments: the playing surface for active assembly and the storage container for inactive pieces. This segmentation allows the playing area to remain compact and accessible while accommodating large piece counts through the separate storage component.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The solution transitions from a two-dimensional playing surface to a three-dimensional structure by incorporating vertical storage containers. This adds a vertical dimension for piece storage, allowing the horizontal playing area to remain small and accessible while holding many more pieces.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Quantity of substance

If the puzzle board size is increased to accommodate more pieces, then the piece count increases, but the player must move around the board which reduces assembly efficiency

Engineering Contradiction:
Improvepiece countVSAvoidassembly efficiency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

By separating the puzzle system into a compact playing surface and an attached storage container, players can work within a fixed, accessible position. The segmentation eliminates the need to move around a large board while still accommodating large piece counts in the storage portion.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The storage container is merged with the playing surface through integrated mounting mechanisms, creating a unified puzzle station. This combination allows players to access both the playing area and stored pieces without moving, thereby maintaining high assembly efficiency.

Inventive Principle:
Principle #5Merging (Combining)

3Quantity of substance

If the puzzle board size is increased to hold all pieces, then all pieces can be accommodated, but the player is unable to reach the other sides of the board

Engineering Contradiction:
Improvetotal piece capacityVSAvoidreachability
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The solution moves piece storage from the horizontal plane to the vertical dimension by incorporating containers that extend upward from the playing surface. This allows all pieces to be accommodated in vertical storage while the horizontal playing area remains within easy reach.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The storage container acts as an intermediary structure between the player and the full set of pieces. Players can easily access the container and retrieve pieces as needed without needing to reach across a large board, thereby maintaining reachability while accommodating all pieces.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Ease of operation

If a large puzzle is played without a container for unfinished pieces, then the playing surface can be kept small, but pieces may be lost accidentally

Engineering Contradiction:
Improveplaying surface accessibilityVSAvoidpiece retention
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The puzzle system is segmented into an active playing zone and a passive storage zone. The storage zone serves as a reliable containment area for unfinished pieces, preventing loss while keeping the active playing surface small and accessible.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The storage container is prepared in advance and positioned alongside the playing surface. As players complete pieces, they can immediately place them in the pre-positioned container, preventing accidental loss without disrupting the compact playing area.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12420175B2Movable puzzle platform
Publication Date: 2025.09.23 CHE XIAOLING
  • US12420175B2 patent drawing
  • US12420175B2 patent drawing
  • US12420175B2 patent drawing

AI summary

A movable puzzle platform includes: a board assembly, the board assembly includes: a puzzle board, a supplement arrangement, and a restraining wall. The puzzle board includes a puzzle plate and a first fixing portion extending from the puzzle plate. The supplement arrangement includes: a first main supporting wall supported on a bottom surface of the puzzle plate. The restraining wall has a first extending wall. A first receiving gap is formed between the first extending wall and the first main supporting wall; and the first fixing portion is received in the first receiving gap and is clamped between the first extending wall and the first main supporting wall.