Movable Window Image Effects for Real-Time Video Processing
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Solution Overview
Problem
Conventional image processing methods for special effects are inflexible, complex, and lack real-time capabilities, requiring multiple implementations and resulting in time-consuming and labor-intensive processes.
Innovation Solution
A method and device for special effect processing on images that involve arranging a movable window on a video, determining a current image based on play progress, acquiring a historical image from a data storage layer, combining it with the current image through animation and special effect units, and displaying the combined image on a terminal screen, allowing for simple and flexible implementation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If conventional post-production methods are used for special effects, then image quality can be improved, but real-time processing capability deteriorates
Solution Approach 1:
The system segments the video processing into multiple layers (rendering layer, script layer, data storage layer) that can operate independently and simultaneously. The rendering layer processes images in real-time while the script layer handles logic operations, enabling both high-quality output and real-time processing capability.
Solution Approach 2:
The system performs preliminary actions by pre-processing video frames and storing them in the data storage layer before final rendering. Historical images are captured and stored in advance, allowing the rendering layer to quickly access and process them in real-time without compromising quality or speed.
2Adaptability or versatility
If multiple implementations are written for different special effects, then functionality is improved, but device complexity increases
Solution Approach 1:
The system implements a universal rendering layer that can handle multiple special effects through a unified architecture. The script layer provides a standardized interface for defining different effects, allowing the same rendering infrastructure to support various special effects without requiring separate implementations for each effect type.
Solution Approach 2:
The script layer acts as an intermediary between the data storage layer and the rendering layer. It provides a standardized interface that translates high-level effect definitions into specific rendering operations, simplifying the overall system complexity while maintaining versatility in supporting different special effects.
3Adaptability or versatility
If developers write custom programs for each special effect, then adaptability is improved, but ease of operation deteriorates
Solution Approach 1:
The system enables self-service by allowing the script layer to automatically generate and execute rendering operations based on predefined scripts. The rendering layer automatically accesses historical images from the data storage layer and applies the appropriate effects without requiring manual intervention, making the system easy to operate while maintaining high adaptability.
Solution Approach 2:
Special effect parameters and logic are pre-configured in the script layer before runtime. This preliminary configuration allows the system to automatically execute complex effects with simple user input, improving ease of operation while maintaining adaptability for different effect types.
Data Source
AI summary
A method and a device for performing special effect processing on an image, an electronic apparatus, and a computer-readable storage medium are provided. The method includes: acquiring a video; arranging a preset movable window on the video, where the window moves on the video; determining a current image based on a current play progress of the video; acquiring, from a data storage layer by an image acquisition unit of a rendering layer, a historical image when the window is moved to a preset position; combining the historical image and the current image by an animation logic processing unit of a script layer and a special effect unit of the rendering layer; and outputting the combined image and displaying the combined image on a terminal screen.


