Seamless Movie-Game Navigation via API Switching
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Solution Overview
Problem
Existing systems fail to provide seamless user navigation between high-definition movies and video games encoded together on a digital medium, requiring users to stop playback and navigate between different interfaces to switch between movie and game content.
Innovation Solution
A system and method that enables seamless transitions by encoding frame-based audio-video content and executable video game data on a single medium, using a specially configured API module to allow users to switch between movie and game playback directly from within the current application without exiting, through the integration of an application programming interface (API) that detects the device type and handles transitions using functions like SWITCH_TO_GM_CON() and SWITCH_TO_PLYR().
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If a Blu-ray movie and video game are distributed on the same disc, then distribution efficiency and cross-marketing are improved, but user experience deteriorates because users must swap discs or flip the disc to switch between movie and game content
Solution Approach 1:
The patent combines movie content and video game content on a single Blu-ray disc, eliminating the need for separate discs or disc flipping. The disc is structured with a movie playback area and a game execution area, allowing both content types to coexist and be accessed seamlessly from the same physical medium.
Solution Approach 2:
The patent introduces a disc switching mechanism as an intermediary component that automatically switches between movie playback and game execution modes. This mediator handles the transition between different content types without requiring user intervention to physically swap or flip discs, thereby maintaining ease of operation while enabling combined distribution.
2Reliability
If separate applications are used for movie playback and video game execution, then functional reliability is improved, but system complexity increases and seamless navigation becomes difficult
Solution Approach 1:
The patent creates a unified playback system that can handle both movie playback and video game execution through a single integrated architecture. The system uses a common disc reading mechanism and coordinate system that works for both content types, reducing overall system complexity while maintaining the functional reliability of separate applications through virtualized execution environments.
Solution Approach 2:
The patent segments the disc into distinct functional areas (movie area and game area) with separate file systems and execution environments. This segmentation allows each content type to maintain its own optimized processing path while being managed by a unified control system, thereby preserving functional reliability without requiring completely separate physical systems.
3Stability of the object's composition
If users must stop playback and navigate through different interfaces to switch between movie and game, then application stability is improved, but user convenience and transition speed deteriorate
Solution Approach 1:
The patent pre-loads game executable code and movie playback parameters into system memory before transitions are needed. The system maintains pre-configured execution environments for both movie and game modes, allowing instantaneous switching by simply activating the pre-prepared environment rather than loading from scratch, thus reducing transition time while maintaining stability.
Solution Approach 2:
The patent implements continuous playback capability where movie playback can be seamlessly interrupted and resumed after game execution, and vice versa. The system maintains the playback state and position information continuously, allowing users to switch between content types without complete stops or loss of context, thereby reducing perceived transition time while maintaining application stability through state preservation.
Data Source
AI summary
Seamless navigation is provided between high-definition audio-video content configured for use with a media player application, and an executable video game packaged with the audio-video content on a digital medium. An API module is distributed to player/consoles. An application provided with the high-definition audio-video content detects the presence of the API module on the player device. In response to detecting the API module, the application provides an interactive feature that uses the API module to load and execute the executable video game in response to user input.


