Mixed Reality Mixer Adjusting Augmentation Parameters
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Solution Overview
Problem
Current mixed-reality display devices lack the ability to dynamically adjust the aesthetic and behavioral parameters of real and virtual objects in real-time, limiting the user's control over the balance between realism and fantasy in augmented environments.
Innovation Solution
The implementation of an MR mixer system that allows users to adjust various presentation properties of objects through parameterization, using an input system coupled with a graphics processor to render virtual image content that changes in correlation to user-input values, enabling dynamic manipulation of object properties such as shape, texture, mass, and temporal evolution within the mixed-reality environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If mixed-reality display devices superpose virtual imagery on real-world scenery, then the augmentation capability is improved, but the user control over balancing realism and fantasy is limited
Solution Approach 1:
The patent applies parameter changes by introducing a continuous parameter (e.g., opacity, saturation, or blend ratio) that users can adjust to control the degree of virtual imagery superposition. This allows dynamic modification of the augmentation level, enabling users to balance between seeing the real-world environment and the virtual overlays, thereby resolving the contradiction between augmentation capability and user control.
2Adaptability or versatility
If virtual image content is displayed to augment real-world environment, then the mixed-reality experience is enhanced, but the perceived realism of the real world environment becomes difficult to control
Solution Approach 1:
The patent uses parameter changes to control visual properties of the virtual image content such as opacity, color saturation, and blending modes. By adjusting these parameters, the system can precisely control how much the virtual content alters the perception of the real world, maintaining realistic appearance when needed while enabling fantasy effects when desired, thus resolving the contradiction between enhanced mixed-reality experience and controlled perceived realism.
3Ease of operation
If the graphics processor renders virtual image content with dynamic parameter adjustment, then the interactivity is improved, but the computational complexity increases
Solution Approach 1:
The patent implements parameter changes through a streamlined approach where user inputs directly modify rendering parameters without requiring complex real-time simulations. The graphics processor adjusts predefined parameter sets (such as opacity levels, blend modes, or color transformations) based on user input, enabling high interactivity while avoiding the computational burden of generating entirely new virtual content dynamically.
Data Source
AI summary
A mixed-reality display device comprises an input system, a display, and a graphics processor. The input system is configured to receive a parameter value, the parameter value being one of a plurality of values of a predetermined range receivable by the input system. The display is configured to display virtual image content that adds an augmentation to a real-world environment viewed by a user of the mixed-reality display device. The graphics processor is coupled operatively to the input system and to the display; it is configured to render the virtual image content so as to variably change the augmentation, to variably change a perceived realism of the real world environment in correlation to the parameter value.


