Mixed-Reality Theme Park Object Transfer and Gesture Interaction
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Solution Overview
Problem
Existing large-screen projection-mapping applications lack immersive real-time viewer interactions and seamless transfers of synthetic graphical objects between projection-mapping and mixed-reality environments, limiting their commercial usefulness to narrow genres like visual arts and advertising.
Innovation Solution
A mixed-reality theme park system that projects interactive objects on a large surface, enabling seamless transfers between a projection-mapping environment and a user's mixed-reality environment via gesture command-tracking and user movement-tracking sensors, allowing objects to transition as 3D holograms and accommodate bilateral user interactivity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional projection-mapping applications are used to display multimedia contents on large vertical walls or screens, then visual presentation capability is achieved, but real-time viewer interaction capability is lost
Solution Approach 1:
The patent merges projection-mapping technology with mixed-reality (MR) technology to create an integrated system that combines the visual presentation capabilities of projection-mapping with the interactive capabilities of MR. The MR environment is superimposed on the projection-mapped environment, allowing viewers to interact with projected objects in real-time through gesture recognition and tracking, thereby resolving the contradiction between maintaining visual presentation quality and enabling interaction.
Solution Approach 2:
The patent introduces MR technology as an intermediary layer between the viewer and the projection-mapped environment. This intermediary MR environment captures viewer gestures and translations, then translates them into interactions with the projected objects, enabling real-time bidirectional interaction while preserving the visual integrity of the projection-mapping display.
2Adaptability or versatility
If projection-mapping technology is used for unilateral multimedia presentation, then visual exhibition capability is improved, but commercial usefulness is limited to narrow genres
Solution Approach 1:
The patent creates a universal system that can serve multiple commercial applications by integrating projection-mapping with MR technology. The system can accommodate various genres including educational exhibits, interactive advertising, entertainment shows, and training simulations, thereby expanding commercial applicability beyond the narrow visual arts and advertising genres while managing complexity through a unified architectural framework.
3Ease of operation
If seamless object transfer between projection-mapping and mixed-reality environments is implemented, then user immersion is enhanced, but system complexity increases
Solution Approach 1:
The patent implements feedback mechanisms where the MR environment continuously monitors and responds to viewer interactions, and the projection-mapping environment provides visual feedback corresponding to MR interactions. This bidirectional feedback system enables seamless object transfer and environment synchronization, enhancing user immersion while managing complexity through coordinated feedback loops between the two environments.
Data Source
AI summary
A novel computerized theme park system provides an immersive mixed-reality (MR) theme park environment by projecting a user-selected thematic environment and objects on a large projection screen and by accommodating seamless bilateral user interactivity and object transfers between a projection-mapping environment controlled by the projection system and a private mixed-reality (MR) environment operated by the user's personal electronic device. This novel theme park system can also initiate a holographic transfer-out, an adoption, or a release of an object between the projection-mapping environment controlled by the projection system and the user's private MR environment controlled by the user's personal electronic device. Furthermore, the novel system also provides a real-time bilateral user interactivity with a projected environment and objects displayed on the projection screen by capturing, tracking, and reacting to defined user gestures or other user-activated commands in front of the projected environment and objects.


