MR Pass-Through View Texture Reconstruction for Eye-Camera Misalignment

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

The issue of missing texture in mixed reality (MR) pass-through views due to the misalignment between the HMD's front camera and the user's eyes, leading to poor visual experience.

Innovation Solution

A method involving a host device that utilizes historical and current per-frame information to determine historical tracking and texture information of a target object, predicts current tracking information, renders an object image based on this information, and generates a pass-through view by superimposing the rendered image onto the current frame, thereby addressing the missing texture problem.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the front camera is positioned at the user's eye location, then the pass-through view can capture all visible textures, but the HMD structure cannot accommodate the camera at the correct position

Engineering Contradiction:
Improvetexture capture accuracyVSAvoidHMD structure
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary computational process that bridges the gap between the fixed camera position and the user's eye position. By using multi-view geometry and ray-tracing algorithms, the system virtually reconstructs the scene as if captured from the eye position, eliminating the need for physical camera relocation while achieving accurate texture capture.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of the scene from the camera's perspective and transforms it to match the user's eye position. By generating synthetic image frames that replicate what the eye would see, the system avoids the complexity of positioning the physical camera at the eye location while achieving the same visual fidelity.

Inventive Principle:
Principle #26Copying

2Device complexity

If the front camera is positioned away from the user's eyes, then the HMD structure is simplified, but texture information is lost in the pass-through view

Engineering Contradiction:
ImproveHMD structureVSAvoidtexture information
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent replaces the mechanical solution of positioning the camera at the eye location with a computational approach. By using image processing algorithms, multi-view geometry, and ray-tracing, the system recovers and synthesizes texture information that would otherwise be lost, eliminating the need for complex mechanical camera positioning while preserving all visual details.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent transitions from a single-camera 2D capture to a multi-view 3D reconstruction approach. By capturing images from multiple angles and using depth information, the system can synthesize views from any position in 3D space, including the user's eye position, thereby recovering texture information without physical camera relocation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If real-time image processing is performed to correct the view, then the texture accuracy is improved, but the processing time increases

Engineering Contradiction:
Improvetexture accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent performs preliminary actions by pre-computing and storing multi-view image data and depth information during idle periods or in the background. When real-time processing is needed, the system retrieves and combines these pre-processed data structures, significantly reducing the computational burden and processing time while maintaining high texture accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements continuous background processing that constantly updates the multi-view image data and depth maps as the user moves. This ensures that the pre-computed data is always current and ready for immediate use, eliminating the need for heavy real-time computation while maintaining accurate texture representation during active viewing.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250252677A1Method for improving pass-through view and host
Publication Date: 2025.08.07 HTC CORP
  • US20250252677A1 patent drawing
  • US20250252677A1 patent drawing
  • US20250252677A1 patent drawing

AI summary

The embodiments of the disclosure provide a method for improving a pass-through view and a host. The method includes: obtaining current per-frame information and historical per-frame information of the host; determining historical tracking information and texture information of a target object based on the historical per-frame information of the host; predicting current tracking information of the target object based on the historical tracking information of the target object and the current per-frame information of the host; rendering an object image corresponding to the target object based on the current tracking information and the texture information of the target object; and generating the pass-through view based on the rendered object image, the current per-frame information of the host, and the current tracking information of the target object, and displaying the pass-through view.