MR Slice Planes for Natural Interaction Across Distant Virtual Spaces

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Solution Overview

Problem

Existing technologies struggle to seamlessly integrate and interact with distant virtual spaces, limiting the natural interaction and connectivity between multiple real-world environments.

Innovation Solution

A system and method for merging distant virtual spaces using MR merging devices that capture and process environmental data to create a slice plane for overlaying digital content, allowing interaction and connectivity between multiple real-world environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing technologies are used to integrate distant virtual spaces, then basic connectivity is achieved, but seamless integration and natural interaction are limited

Engineering Contradiction:
Improveintegration capabilityVSAvoidnatural interaction
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a shared space as an intermediary environment that bridges distant virtual spaces. This shared space contains merge areas where digital content from different environments can be combined and interacted with naturally, eliminating the need for complex integration operations while achieving seamless connectivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a new dimensional layer (shared space) that overlays or exists alongside traditional virtual spaces. By adding this intermediate dimension, the system enables natural interaction across distant environments without requiring users to navigate complex integration protocols, as the shared space provides an intuitive interface for combining digital content.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Area of stationary object

If camera frustums and sensor bubbles are used to capture environments, then spatial data is obtained, but connectivity between distant real-world environments is limited

Engineering Contradiction:
Improvecaptured spaceVSAvoidconnectivity
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent merges multiple camera frustums and sensor bubbles from distant real-world environments into a unified shared space. By combining these previously isolated capture zones, the system extends the effective captured space while enabling connectivity between distant environments, allowing digital content from one location to interact with content from another location as if they were adjacent.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP3995191B1Method and system for merging distant spaces
Publication Date: 2025.08.06 UNITY TECH APS
  • EP3995191B1 patent drawingFigure 1A
  • EP3995191B1 patent drawingFigure 1B
  • EP3995191B1 patent drawingFigure 1C

AI summary

A method of merging distant virtual spaces is disclosed. Data describing an environment surrounding a MR merging device is received. A first slice plane is generated, positioned, and displayed within the environment. A second MR merging device is connective with in a second environment. Data describing inbound content from the second MR merging device is received. Content data is sent from the MR merging device to the second MR merging device. The inbound content data is processed and displayed on the first slice plane.