Mixed-Reality Space Map Format Compatibility
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Solution Overview
Problem
Conventional VR and AR applications fail to provide seamless integration of ultra-high resolution, lifelike holographic three-dimensional objects with real physical objects in a mixed-reality environment, lacking compatibility across different map visualization standards, which limits immersive user interactions and sharing of mixed-reality experiences.
Innovation Solution
A method and system for enhancing mixed-reality space mapping format compatibility by registering native 3D map files in a database, converting them into XML format, and dynamically creating compatible map formats for decoding devices, allowing for the intermixture of computer-generated holographic objects with real objects in a synchronized physical space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional VR applications provide purely synthetic environments, then user interaction is simplified, but integration with real physical objects is lost
Solution Approach 1:
The patent merges synthetic holographic objects with real physical objects in a unified mixed-reality environment. The system captures spatial information of real objects using cameras and integrates them with generated holographic content, allowing both types of objects to coexist and interact within the same virtual space, thereby resolving the contradiction between simplified synthetic interaction and integration with real objects.
Solution Approach 2:
The patent introduces a camera system as an intermediary to capture spatial information of real physical objects. This intermediary enables the system to understand and represent real objects in the virtual mixed-reality environment, facilitating the integration between synthetic and real elements without requiring direct interaction between them.
2Adaptability or versatility
If conventional AR applications provide information overlays, then real physical objects are enhanced, but seamless integration with holographic objects is lost
Solution Approach 1:
The patent goes beyond simple information overlays by merging holographic objects with real physical objects in a unified spatial representation. The system captures the spatial information of real objects and integrates holographic content at the same spatial coordinates, creating seamless integration where holographic and real objects can interact naturally, rather than merely overlaying information on top of real objects.
3Adaptability or versatility
If multiple map visualization standards are supported, then compatibility is improved, but system complexity increases
Solution Approach 1:
The patent implements a universal decoding system that can handle multiple map visualization standards (e.g., Google Street View, Yahoo! 360 Maps, Kizuna 3D Map, Holoville 3D Map) through a single unified architecture. The system uses a common camera array configuration and spatial information processing approach that works across different map formats, eliminating the need for separate dedicated decoding systems for each standard while maintaining broad compatibility.
Data Source
AI summary
A novel method for enhancing mixed-reality space map creation and mapping format compatibilities among various three-dimensional mixed-reality space and experience construction platforms is disclosed. In one example, mapped space information, current location information, geotagging information, timestamps, map scanning device information, and map creation user information are fetched from a native 3D map dataset, and are saved separately along with the native 3D map dataset. Based on a specific 3D map standardization scheme, the fetched information and at least some portions of the native 3D map dataset can then be saved as an XML metadata file. If a 3D map decoding device requesting the 3D map is deemed incompatible to the native 3D map dataset format, then the mixed-reality space map creation and mapping format compatibility-enhancing method converts the XML file on the fly into a 3D map format determined to be most compatible with the 3D map decoding device.


