Mixed Reality Training Content Using 360-Degree Video

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Solution Overview

Problem

Conventional medical education strategies, including VR and AR, are expensive, time-consuming, and require sophisticated software expertise, failing to provide effective training on initial robot setup and teamwork in robotic surgical procedures, which are crucial for safe patient care.

Innovation Solution

The development of Mixed Reality (MR) scenarios that combine VR and AR, allowing non-experts to create immersive educational environments with pre-recorded 360-degree videos and interactive elements, reducing the need for complex modeling and programming, and enabling cost-effective and quick development of training content for medical professionals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional VR/AR simulated reality scenarios are created using sophisticated software techniques, then the realism and immersion quality is improved, but the complexity, time consumption, and cost increase significantly

Engineering Contradiction:
Improverealism qualityVSAvoidsoftware complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent uses pre-recorded 360-degree video footage of real surgical procedures as the foundation of the training simulation, copying actual surgical environments and actions rather than creating synthetic virtual reality content. This approach maintains high realism while avoiding the complex software modeling required for traditional VR scenario creation

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical process of 3D modeling and rendering with video capture and playback technology. Instead of using sophisticated software to generate virtual surgical scenarios frame by frame, the system records real surgical procedures in 360 degrees and plays them back, substituting computational rendering with optical recording and reproduction

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If traditional VR simulators are used for robotic surgery training, then fine laparoscopic tool motion skills are improved, but training on initial robot setup and teamwork is not provided

Engineering Contradiction:
Improvetool motion skillVSAvoidtraining coverage
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal training platform that covers multiple aspects of robotic surgery training in a single system. The 360-degree video simulations can depict various training scenarios including initial robot setup, teamwork coordination, and surgical procedures, making the system adaptable to different training objectives rather than being limited to a single skill type

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If extensive VR curriculum development is undertaken to cover all surgical procedures and setup scenarios, then the comprehensiveness of training is improved, but the development time and expertise requirements increase

Engineering Contradiction:
Improvecurriculum comprehensivenessVSAvoiddevelopment time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent performs preliminary action by recording complete surgical procedures and robot setup processes in 360-degree video format before they are needed for training. These pre-recorded scenarios can be directly used as training content without requiring time-consuming software development, allowing comprehensive curriculum creation by simply capturing and organizing video footage of various surgical procedures

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11410564B2System and method for creating immersive interactive application
Publication Date: 2022.08.09 THE BOARD OF TRUSTEES OF THE UNIV OF ILLINOIS
  • US11410564B2 patent drawing
  • US11410564B2 patent drawing
  • US11410564B2 patent drawing

AI summary

The present disclosure provides a development system to permit a developer to generate mixed reality (MR) streaming content for display on a VR headset worn by a viewer. The system allows development and generation of the content steam by non-technical personnel, where such developers are not required to possess computer skills or engineering knowledge. The streaming content generated includes embedded pre-recorded video files originally recorded in a 360 degree format, which significantly reduces computer processing time, memory requirements, and significantly speeds up the development time required to produce a final executable streaming content.