Multi-Act Casino Game with Dynamic Storyboard

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Solution Overview

Problem

Current casino electronic games lack engaging and culturally relevant options for younger players, as they are not adapted from popular home video games or familiar themes, resulting in a lack of appeal and complexity.

Innovation Solution

A multi-act electronic game system that incorporates storyboards with selectable acts, betting opportunities, and dynamic decision-making, leveraging themes from popular culture and home video games, allowing players to engage in story-driven gameplay with escalating tension and rich animations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional reel slot machines or video poker are used, then the games are simple to operate and understand, but they lack cultural relevance and appeal to younger players

Engineering Contradiction:
Improvecultural relevance and theme adaptabilityVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into multiple acts or scenes, each representing a different stage of a storyline. This segmentation allows the game to incorporate complex narrative elements and cultural references while maintaining a structured, manageable format that is easy for players to follow.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adapts popular home video game themes and mechanics (such as puzzle games, strategy games, and role-playing games) for casino use. By copying familiar gameplay elements from culturally relevant sources, the game achieves cultural appeal without requiring players to understand complex new systems.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If puzzle video games, strategy games, or role simulation games are adapted, then cultural relevance and player engagement increase, but the games become too complex for current casino implementation

Engineering Contradiction:
Improvecultural relevanceVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the essential engaging elements from complex video games (such as storyline progression, character development, and decision-making) while leaving behind the overly complex mechanics. This extraction allows the game to maintain cultural relevance and player engagement while remaining suitable for casino implementation.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The game employs dynamic storytelling where the narrative unfolds based on player choices and random events. This dynamic structure allows the game to adapt to player preferences and maintain engagement without requiring fixed, complex gameplay sequences, making it suitable for casino environments.

Inventive Principle:
Principle #15Dynamics

3Productivity

If multi-line play and secondary game features are added, then player engagement and betting opportunities increase, but the game interface becomes more complex

Engineering Contradiction:
Improvebetting opportunitiesVSAvoidinterface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent combines multiple betting opportunities and game features into a unified storyline framework. Instead of presenting separate multi-line plays and secondary games as distinct complex interfaces, they are integrated into a cohesive narrative structure where all betting options relate to the unfolding story, simplifying the overall interface while maintaining diverse betting opportunities.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9685033B2Regulated games: multi-act games
Publication Date: 2017.06.20 INTERNATIONAL GAME TECHNOLOGY INC
  • US9685033B2 patent drawing
  • US9685033B2 patent drawing
  • US9685033B2 patent drawing

AI summary

Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.