Multi-Agent Reinforcement Learning Across Coverage Blackspots

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Solution Overview

Problem

In dynamic environments with moving objects, planning optimal positioning of radio transmission units is challenging due to interference and coverage blackspots, which disrupt communication between agents in multi-agent reinforcement learning processes, leading to incomplete data and impaired collaboration.

Innovation Solution

A method for multi-agent reinforcement learning that predicts state-action-reward information for non-communicating nodes and determines q-values with and without contributions from these nodes, allowing the process to continue and select actions based on predicted and actual data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multi-agent RL agents communicate continuously to learn optimal policies, then learning accuracy improves, but communication reliability deteriorates in coverage blackspot areas

Engineering Contradiction:
Improvelearning accuracyVSAvoidcommunication reliability
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The system performs preliminary actions by predicting the state-action-reward information and q-values before actual communication occurs. Agents prepare predicted values in advance that can be used when communication fails, allowing the learning process to continue without interruption even in coverage blackspot areas.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces predicted state-action-reward information and predicted q-values as intermediary elements that mediate between actual communication and decision-making. When direct communication is blocked, these predicted values serve as substitutes, allowing agents to continue learning and making decisions without direct agent-to-agent communication.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If agents operate independently without communication to maintain functionality, then system robustness improves, but collaborative learning capability deteriorates

Engineering Contradiction:
Improvesystem robustnessVSAvoidcollaborative learning capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent merges independent agent operation with collaborative learning by combining locally computed predicted values with multi-agent q-value determination. Agents independently predict their own state-action-reward information but combine these predictions with others' predictions to compute joint q-values, maintaining both robustness and collaborative capability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system changes the parameter of information representation by using predicted state-action-reward tuples and predicted q-values instead of requiring actual real-time communication. This parameter change allows agents to transition between independent and collaborative modes seamlessly, maintaining robustness while preserving collaborative learning capability.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If predicted data is used to compensate for missing communication, then continuous learning is maintained, but data accuracy deteriorates

Engineering Contradiction:
Improvecontinuous learningVSAvoiddata accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system applies beforehand cushioning by preparing predicted state-action-reward information and predicted q-values in advance to cushion against potential communication failures. These predictions serve as a buffer that maintains learning continuity, and their accuracy is compensated by using them only when necessary and updating them as new communication data becomes available.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Solution Approach 2:

The patent implements feedback mechanisms where agents continuously update their predicted values based on actual communication when available. The predicted state-action-reward information and q-values are refined using feedback from successful communications, improving data accuracy over time while maintaining continuous learning capability.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250307643A1Multi-agent reinforcement learning processes
Publication Date: 2025.10.02 TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
  • US20250307643A1 patent drawing
  • US20250307643A1 patent drawing
  • US20250307643A1 patent drawing

AI summary

A method performed by a first node in a communications network, as part of a multi-agent reinforcement learning, RL, process involving a second node in the communications network. The method comprises: i) predicting first state-action-reward, s-a-r, information for the second node; ii) determining a first q-value, according to the multi-agent RL process, using the predicted first s-a-r as the contribution from the second node; iii) determining a second q-value, according to the multi-agent RL process, without taking a contribution from the second node into consideration; and iv) selecting a first action for the first node based on the first q-value and the second q-value.