Multi-Agent Reinforcement Learning With Staged Cooperative Training

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Solution Overview

Problem

Efficient exploration in reinforcement learning for multi-agent settings is challenging due to the exponential growth of state and action spaces, leading to inefficient learning of both individual task completion and cooperative behavior, where agents may rarely encounter necessary cooperation regions or face penalties that hinder learning.

Innovation Solution

A method for cooperative multi-goal, multi-agent, multi-stage (CM3) reinforcement learning that involves training agents in a two-stage process: first, in a single-agent environment to learn individual tasks using a decentralized critic, and second, in a multi-agent environment to learn cooperation using a centralized critic, with agents pre-trained on individual tasks to facilitate faster curriculum learning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If random exploration is used to learn both individual task completion and cooperative behavior concurrently, then agents can potentially discover cooperative behaviors, but the learning efficiency becomes highly inefficient due to exponential state space growth

Engineering Contradiction:
Improvecooperative behavior learningVSAvoidlearning efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent divides the learning process into two distinct stages: (1) single-agent training where each agent learns individual task completion independently, and (2) multi-agent training where agents learn cooperative behaviors. This segmentation reduces the exponential state space complexity by breaking down the complex multi-agent problem into manageable single-agent subproblems first, then combining them.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Agents perform preliminary training in single-agent environments before being deployed to multi-agent settings. This preliminary action allows agents to acquire basic task completion skills and individual policies first, which then serve as foundations for learning cooperative behaviors in the subsequent multi-agent stage, avoiding the inefficiency of learning everything simultaneously.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If agents focus on learning individual tasks first, then agents can accomplish local goals efficiently, but they rarely encounter regions of state space where cooperation is needed

Engineering Contradiction:
Improveindividual task completion efficiencyVSAvoidcooperative behavior acquisition
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent segments the learning process into distinct phases: individual task learning phase followed by cooperative behavior learning phase. This ensures agents first master individual tasks efficiently, then transition to learning cooperation in a controlled multi-agent environment where cooperative situations are deliberately introduced.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The training environment dynamically transitions from single-agent to multi-agent settings. After agents complete individual task training, the system dynamically introduces multiple agents into shared environments where cooperative behaviors become necessary, allowing agents to adapt from individual to collaborative task execution.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If exploratory actions are taken in situations requiring coordination, then agents may discover cooperative behaviors, but the resulting penalties cause agents to avoid coordination problems altogether

Engineering Contradiction:
Improvecooperative behavior discoveryVSAvoidcoordination learning stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

Agents undergo preliminary training in single-agent environments where they learn task completion without coordination penalties. This preliminary action builds a foundation of individual competence and confidence before exposing agents to multi-agent coordination challenges, reducing the risk of learning instability from premature penalty exposure.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary training stage with centralized critics that mediate between individual agent policies and cooperative outcomes. The centralized critic acts as an intermediary evaluator that provides coordinated feedback, helping agents learn cooperative behaviors systematically rather than through trial-and-error penalization alone.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If a centralized critic is used to learn cooperation in multi-agent environment, then cooperative behavior learning improves, but the device complexity increases

Engineering Contradiction:
Improvecooperative behavior learning capabilityVSAvoidcritic architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the critic architecture into decentralized critics for single-agent training and centralized critics for multi-agent training. This segmentation allows the system to use simpler decentralized critics during individual task learning, then introduce centralized critics only when needed for cooperative behavior learning, managing complexity through staged introduction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent merges single-agent policies learned from decentralized critics with cooperative behaviors learned from centralized critics. The final agent policy combines both individual task execution capabilities and collaborative coordination skills, integrating the strengths of both critic types into a unified decision-making framework.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11657266B2Cooperative multi-goal, multi-agent, multi-stage reinforcement learning
Publication Date: 2023.05.23 HONDA MOTOR CO LTD
  • US11657266B2 patent drawing
  • US11657266B2 patent drawing
  • US11657266B2 patent drawing

AI summary

According to one aspect, cooperative multi-goal, multi-agent, multi-stage (CM3) reinforcement learning may include training a first agent using a first policy gradient and a first critic using a first loss function to learn goals in a single-agent environment using a Markov decision process, training a number of agents based on the first policy gradient and a second policy gradient and a second critic based on the first loss function and a second loss function to learn cooperation between the agents in a multi-agent environment using a Markov game to instantiate a second agent neural network, each of the agents instantiated with the first agent neural network in a pre-trained fashion, and generating a CM3 network policy based on the first agent neural network and the second agent neural network. The CM3 network policy may be implemented in a CM3 based autonomous vehicle to facilitate autonomous driving.