Multi-Angle Lighting Texture Mapping for Accurate PBR Materials

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Solution Overview

Problem

Existing material scanning techniques for generating texture maps are biased towards color divisions, inadequately analyze highlights, and lack comprehensive maps suitable for Physically Based Rendering (PBR), leading to inaccurate and less adaptable texture representations.

Innovation Solution

A method involving multi-angle lighting photographing using a detachable multi-angle light source system to generate high-quality texture maps, including base color, normal, metallic, roughness, and transparency maps, by employing color and light intensity corrections and advanced image processing techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If existing image processing methods are used to generate texture maps, then the generation process is simple, but the accuracy of texture map representation is poor due to color bias and inadequate highlight analysis

Engineering Contradiction:
Improvetexture map accuracyVSAvoidphotographing system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The photographing system is segmented into multiple independent light sources positioned at different angles (front, back, left, right, top, bottom), allowing separate control of lighting conditions for different material properties. This segmentation enables accurate capture of highlights, shadows, and color information under controlled lighting, resolving the contradiction between simplicity and accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A color chart is introduced as an intermediary element to establish a reference for color calibration. By photographing the color chart under each lighting condition and using it to correct the object images, the system eliminates color bias and achieves accurate color representation in the generated texture maps.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multi-angle lighting photographing is implemented, then comprehensive texture maps suitable for PBR are generated, but the device complexity increases

Engineering Contradiction:
ImprovePBR rendering compatibilityVSAvoidlight source system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The multi-angle lighting system is designed to generate all necessary texture map types (base color, normal, metallic, roughness, transparency) using a unified photographing framework. Each light source serves multiple functions by contributing to different texture map generations, making the system universally applicable for PBR rendering while managing complexity through functional integration.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes lighting parameters (angle, intensity, direction) systematically to capture different material properties. By varying these parameters across multiple photographs with different lighting conditions, the system extracts comprehensive texture information suitable for PBR rendering without requiring complex specialized equipment for each texture type.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If color correction is applied to eliminate object color influence, then roughness and metallic calculations are enhanced, but the processing complexity increases

Engineering Contradiction:
Improveroughness and metallic calculation accuracyVSAvoidimage processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

Color correction is performed as a preliminary step before generating roughness and metallic maps. By pre-calculating correction factors from color chart photographs and applying them to object images, the system eliminates color bias in advance, enabling accurate subsequent calculations of material properties without requiring complex real-time processing during texture map generation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12368968B2Method and electronic device for generating texture maps through multi-angle lighting capture
Publication Date: 2025.07.22 LINGDI (ZHEJIANG) TECHNOLOGY CO LTD
  • US12368968B2 patent drawing
  • US12368968B2 patent drawing
  • US12368968B2 patent drawing

AI summary

The present disclosure discloses a method for generating texture maps through multi-angle lighting photographing, comprising: constructing a multi-angle lighting photographing environment; photographing color chart images for color correction matrix; photographing white paper images for light intensity correction coefficient; capturing calibration images for transparency calculation; photographing object images for color correction and light intensity correction, including images without backlighting and images with backlighting; generating base color maps, normal maps, metallic maps, roughness maps, and transparency maps. The present disclosure also discloses a storage medium, wherein a computer program is stored, and the computer program is configured to be executed at runtime to perform the above-mentioned method. The present disclosure further discloses an electronic device comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to run the computer program to execute the above-mentioned method.