Multi-Attribute Deck Building System for Battle Games
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Solution Overview
Problem
In typical battle games, the limitation of building a deck using game media associated with a single attribute restricts strategic diversity, limiting gameplay complexity.
Innovation Solution
A program and system that allow users to select multiple attributes for their deck, ensuring each attribute has a minimum number of game media, and display both user and opponent's attribute compositions, enabling more strategic deck building and gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a limit is imposed to build a deck using game media associated with a single attribute, then the game rules become simple and easy to understand, but the strategic diversity and gameplay complexity are restricted
Solution Approach 1:
The deck building process is segmented into distinct phases: attribute selection phase and card selection phase. The attribute selection phase allows users to choose multiple attributes, while the card selection phase enforces minimum quantity constraints for each attribute. This segmentation enables strategic diversity without overwhelming users with complex rules all at once.
Solution Approach 2:
The system performs preliminary actions by automatically generating a candidate deck that satisfies the minimum quantity constraints for each selected attribute before the user finalizes their deck. This preliminary deck generation provides a strategic foundation that users can then modify, reducing the cognitive load while maintaining strategic depth.
2Adaptability or versatility
If multiple attributes are allowed in deck building, then strategic depth and player engagement improve, but the complexity of deck management and rule enforcement increases
Solution Approach 1:
The system provides self-service functionality by automatically monitoring and enforcing minimum quantity constraints for each attribute during deck building. The computer automatically checks whether the selected cards meet the predetermined minimum quantities for each attribute, eliminating the need for users to manually track and verify attribute distributions.
Solution Approach 2:
The system implements feedback mechanisms that provide real-time information to users about their deck composition. The display shows the plurality of attributes selected by the user and the attributes of cards in their deck, allowing users to see how their selections align with the minimum quantity requirements and adjust accordingly.
3Stability of the object's composition
If minimum quantity constraints are enforced for each attribute, then balanced and diverse deck composition is ensured, but the flexibility in card selection is reduced
Solution Approach 1:
The system applies dynamic constraints where the minimum quantity requirements for each attribute are flexible rather than fixed. Users can select different combinations of attributes and adjust their deck composition as long as they meet the minimum thresholds. The system dynamically adapts to user preferences while maintaining compositional balance through the constraint framework.
Data Source
AI summary
The present disclosure relates to a program for instructing a computer to perform: before the start of a battle game, accepting selection of a plurality of attributes of a game media to be included in a deck used in the battle game, the selection being made by a user, administering the deck such that, for each of the plurality of attributes selected by the user, the number of game media associated with that attribute becomes equal to or larger than a minimum number predetermined for each attribute, and displaying the plurality of attributes selected by the user and the plurality of attributes of the predetermined number of game media included in the deck used by an opponent that the user plays against.


