Multi-Axis GUI for Animation Training Navigation
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Solution Overview
Problem
Conventional user interfaces for computer-based training content are not visually intuitive, fail to encourage user participation, and are limited in accessing a range of content types, reducing their effectiveness for training computer-generated animation artists.
Innovation Solution
A graphical user interface (GUI) is designed with multiple axes of icons that allow users to navigate through a curriculum map, enabling interactive access to tutorials, illustrative videos, and activities, facilitating progression through training sequences and encouraging user engagement by providing visual cues and social indicators.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces present training content in list format and require keyword search, then content accessibility is achieved, but visual intuitiveness and usability are reduced
Solution Approach 1:
The patent transitions from conventional linear list formats to a multi-dimensional graphical interface using axes and icons. The first axis displays animation concepts, the second axis displays videos, and the third axis displays activities, creating a spatial navigation system that is visually intuitive and maintains information clarity while improving usability.
2Adaptability or versatility
If conventional user interfaces are designed to access a single type of content, then interface simplicity is maintained, but adaptability to different content types is reduced
Solution Approach 1:
The graphical user interface is designed to universally access multiple content types including lessons, examples, activities, and videos through a unified navigation system. The same axis-based interface structure handles different content types, making the system versatile without proportionally increasing complexity.
Solution Approach 2:
The interface segments different content types into distinct icon groups arranged on different axes. Lessons are on the first axis, videos on the second axis, and activities on the third axis, allowing the system to handle multiple content types while maintaining organizational clarity and manageable complexity.
3Ease of operation
If conventional user interfaces lack interactive elements, then interface simplicity is maintained, but user participation and engagement are reduced
Solution Approach 1:
The interface incorporates interactive feedback mechanisms where user selections of icons trigger display of related content. When a user selects an animation concept icon, the system provides feedback by displaying associated videos and activities, encouraging continued user participation and engagement.
Data Source
AI summary
A graphical user interface (GUI) for training includes, in some embodiments, a first group of icons arranged about a first axis, where the first group of icons corresponds to computer-generated animation concepts. The GUI also includes a second group of icons arranged about a second axis that intersects the first axis at a particular icon along the first axis. The second group of icons corresponds to videos that illustrate the computer-generated animation concept associated with the particular icon on the first axis. The GUI can also include a third group of icons arranged about a third axis that intersects the first axis at another icon along the first axis. Horizontal correspondence between icons along the second and third axes indicates logical relationships between the corresponding training content.


