Multi-Battle Game Program Using Lottery Damage for Low-Strength Players

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Solution Overview

Problem

Players may struggle to win battles due to low fighting strength and uncertain participation from other players, leading to discouragement in playing the game.

Innovation Solution

A game program that allows players to initiate multi-battles against a common enemy character, enabling participation requests and inflicting damage through lottery processes or using presentation characters, independent of player possession, with damage probabilities based on enemy character parameters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player initiates a multi-battle with low fighting strength, then the player can participate in battles, but the player is unlikely to win against the enemy character

Engineering Contradiction:
Improveease of battle initiationVSAvoidbattle win probability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces a lottery process as an intermediary mechanism between the player's participation request and the battle outcome. Instead of directly comparing fighting strengths, the lottery process randomly determines whether damage is inflicted on the enemy character, serving as a mediator that allows low-strength players to potentially win battles through random chance rather than raw power comparison

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent changes the parameter for determining battle outcome from fighting strength comparison to lottery probability. By using a lottery process with predetermined probabilities, the system transforms the deterministic strength-based outcome into a probabilistic result, allowing players with low fighting strength to still have a chance of winning based on random determination rather than power levels

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a player requests another player to participate in the battle, then the player can gain support, but it is not guaranteed that another player will participate immediately

Engineering Contradiction:
Improvecooperative battle capabilityVSAvoidbattle initiation delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements a self-service mechanism where the lottery process automatically determines battle outcomes without requiring additional player participation or confirmation. The system independently decides whether damage is inflicted based on the lottery result, eliminating the need for other players to actively participate in the decision-making process and reducing time delays associated with coordinating multiple players

Inventive Principle:
Principle #25Self-service

3Strength

If the player relies on status enhancement to win the battle, then the player can improve fighting capability, but the enhancement is insufficient for low-strength players

Engineering Contradiction:
Improveplayer fighting strengthVSAvoidbattle win guarantee
Core Design Contradiction:
StrengthVSReliability

Solution Approach 1:

The patent converts the harmful factor of low fighting strength into a beneficial outcome by using the lottery process. Instead of penalizing players for having low strength, the lottery mechanism provides a chance for random victories, transforming the disadvantage of insufficient strength into an opportunity for unexpected wins through probabilistic determination

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Data Source

PatentUS12383831B2Program, method, electronic device, and system for game involving multi-battle
Publication Date: 2025.08.12 CYGAMES INC
  • US12383831B2 patent drawing
  • US12383831B2 patent drawing
  • US12383831B2 patent drawing

AI summary

Provided is a program, etc. for further encouraging a player to play a game. Provided is a program for a game including a multi-battle in which a plurality of players combat against a common enemy character, said program causing a computer to execute: a step of accepting a multi-battle initiation input from a player; a step of initiating a multi-battle for combating against a predetermined enemy character on the basis of the accepted multi-battle initiation input; a step of accepting a participation request input from the player, said participation request input requesting another player to participate in the initiated multi-battle; and a step of executing a process for inflicting damage on the enemy character upon accepting the participation request input.