Multi-Camera Media Editing GUI with Dynamic Control Panels

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Solution Overview

Problem

Existing media capture and editing tools are cumbersome and lack intuitive interfaces for managing multiple cameras, leading to a suboptimal user experience.

Innovation Solution

A media editing graphical user interface that includes virtual controls for multiple peripheral devices, allowing for media capture initiation, state transitions, and editing, with time-based metadata for synchronization and spatial data integration, enabling mixed reality environments and seamless media stream management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple cameras are used for media capture, then media capture capability is improved, but interface complexity increases

Engineering Contradiction:
Improvemedia capture capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interface is segmented into device-specific control panels (e.g., camera control panel, audio device control panel) that are selectively displayed based on which devices are active. Each control panel contains only the necessary controls for that specific device type, reducing overall interface complexity while maintaining support for multiple devices.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface dynamically adapts its content based on the current capture configuration. Control panels are shown or hidden depending on whether devices are in active recording state, and the interface transitions between different control modes (e.g., switching between camera controls and audio device controls) to provide relevant functionality only when needed.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If multiple peripheral devices are controlled through a single interface, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The unified interface is segmented into distinct control panels for different device types (camera, audio device, video device). Each panel provides device-specific controls in an organized manner, making it easier to operate complex multi-device systems without overwhelming the user with all possible controls simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces intermediary control panels as mediators between the user and the peripheral devices. These panels translate user inputs into device-specific commands, managing the complexity of communicating with multiple different device types through a single unified interface structure.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If real-time preview is provided for media capture, then productivity is improved, but use of energy increases

Engineering Contradiction:
ImproveproductivityVSAvoiduse of energy
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system provides real-time preview functionality selectively rather than continuously. Preview is activated only when needed (e.g., during capture operations or when devices are in specific states) and can be adjusted to show partial information (such as thumbnails or key frames) rather than complete continuous streams, reducing energy consumption while maintaining productivity benefits.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250329348A1Systems, methods and graphical user interfaces for media capture and editing applications
Publication Date: 2025.10.23 APPLE INC
  • US20250329348A1 patent drawing
  • US20250329348A1 patent drawing
  • US20250329348A1 patent drawing

AI summary

Some examples of the disclosure are directed to media editing methods and graphical user interfaces. In some examples, the media editing user interface includes a plurality of user interface options and tools for capturing and editing media generated by a plurality of media recording devices. In some examples, states of the media recording devices are modified to add respective content to a media stream. In some examples, the media editing user interface includes representations of media content from the orientation of a respective media recording device. In some examples, the media editing user interface can present controls to alter contents of the media stream and publish and/or export the contents of the media stream.