Multi-Camera Media Editing Interface for Unified Device Control
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Solution Overview
Problem
Existing media capture and editing systems lack efficient tools for managing and enhancing user experience in capturing and editing media content from multiple cameras, particularly in mixed reality environments.
Innovation Solution
A media editing graphical user interface that includes virtual controls for managing media capture and editing across multiple devices, allowing for real-world and virtual object interaction, state transitions, and time-based metadata management, with features like virtual object insertion and real-world object removal.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If multiple cameras are used for media capture, then the quantity and variety of media content increases, but the complexity of managing and editing media from multiple devices increases
Solution Approach 1:
The system segments media management by creating separate capture sessions for different peripheral devices while maintaining centralized control through the media capture application. Each device can be independently configured and controlled, yet all media is aggregated into a unified project structure that simplifies editing and management.
Solution Approach 2:
The media capture application serves as an intermediary between multiple peripheral devices and the user/editorial system. It provides a unified interface that abstracts the complexity of multiple devices, allowing users to manage all media through a single application window with centralized controls for capture, preview, and editing.
2Ease of operation
If virtual controls are added for each peripheral device, then the ease of operation improves, but the device complexity increases
Solution Approach 1:
The virtual controls are designed as universal interface elements that can be applied to any peripheral device type. The same control mechanisms (play, pause, stop, capture) work across different devices, reducing the need for device-specific controls and simplifying the overall interface while maintaining ease of operation.
Solution Approach 2:
Multiple device controls are merged into a single unified interface window. Instead of separate control panels for each device, the system combines all device controls, media previews, and editing functions into one integrated media capture application window, reducing interface complexity while improving accessibility.
3Ease of operation
If real-time media preview is provided for multiple devices, then the user experience improves, but the processing power and energy consumption increase
Solution Approach 1:
The system provides partial real-time preview by displaying media from peripheral devices at reduced resolution or frame rate in the preview window, rather than full-quality playback. This allows users to monitor capture quality in real-time while consuming less processing power and energy, balancing user experience with resource constraints.
4Productivity
If media from multiple devices is aggregated into a single stream, then the productivity of editing improves, but the complexity of synchronizing and managing time-based metadata increases
Solution Approach 1:
The system implements self-service metadata management by automatically generating and synchronizing time-based metadata across all peripheral devices. The media capture application automatically assigns timecodes, syncs audio-video alignment, and manages metadata consistency without requiring manual intervention, thereby improving editing productivity while managing metadata complexity automatically.
Data Source
AI summary
Some examples of the disclosure are directed to media editing methods and graphical user interfaces. In some examples, the media editing user interface includes a plurality of user interface options and tools for capturing and editing media generated by a plurality of media recording devices. In some examples, states of the media recording devices are modified to add respective content to a media stream. In some examples, the media editing user interface includes representations of media content from the orientation of a respective media recording device. In some examples, the media editing user interface can present controls to alter contents of the media stream and publish and/or export the contents of the media stream.


